Windows-powershell / PowerShell-master /src /Microsoft.Management.UI.Internal /ManagementList /Common /KeyboardHelp.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.Text; | |
| using System.Windows; | |
| using System.Windows.Input; | |
| namespace Microsoft.Management.UI.Internal | |
| { | |
| internal enum LogicalDirection | |
| { | |
| None, | |
| Left, | |
| Right | |
| } | |
| internal static class KeyboardHelp | |
| { | |
| /// <summary> | |
| /// Gets the logical direction for a key, taking into account RTL settings. | |
| /// </summary> | |
| /// <param name="element">The element to get FlowDirection from.</param> | |
| /// <param name="key">The key pressed.</param> | |
| /// <returns>The logical direction.</returns> | |
| public static LogicalDirection GetLogicalDirection(DependencyObject element, Key key) | |
| { | |
| Debug.Assert(element != null, "element not null"); | |
| bool rightToLeft = IsElementRightToLeft(element); | |
| switch (key) | |
| { | |
| case Key.Right: | |
| if (rightToLeft) | |
| { | |
| return LogicalDirection.Left; | |
| } | |
| else | |
| { | |
| return LogicalDirection.Right; | |
| } | |
| case Key.Left: | |
| if (rightToLeft) | |
| { | |
| return LogicalDirection.Right; | |
| } | |
| else | |
| { | |
| return LogicalDirection.Left; | |
| } | |
| default: | |
| return LogicalDirection.None; | |
| } | |
| } | |
| /// <summary> | |
| /// Gets the focus direction for a key, taking into account RTL settings. | |
| /// </summary> | |
| /// <param name="element">The element to get FlowDirection from.</param> | |
| /// <param name="key">The key pressed.</param> | |
| /// <returns>The focus direction.</returns> | |
| public static FocusNavigationDirection GetNavigationDirection(DependencyObject element, Key key) | |
| { | |
| Debug.Assert(element != null, "element not null"); | |
| Debug.Assert(IsFlowDirectionKey(key)); | |
| bool rightToLeft = IsElementRightToLeft(element); | |
| switch (key) | |
| { | |
| case Key.Right: | |
| if (rightToLeft) | |
| { | |
| return FocusNavigationDirection.Left; | |
| } | |
| else | |
| { | |
| return FocusNavigationDirection.Right; | |
| } | |
| case Key.Left: | |
| if (rightToLeft) | |
| { | |
| return FocusNavigationDirection.Right; | |
| } | |
| else | |
| { | |
| return FocusNavigationDirection.Left; | |
| } | |
| case Key.Down: | |
| return FocusNavigationDirection.Down; | |
| case Key.Up: | |
| return FocusNavigationDirection.Up; | |
| default: | |
| Debug.Fail("Non-direction key specified"); | |
| return FocusNavigationDirection.First; | |
| } | |
| } | |
| /// <summary> | |
| /// Determines if the control key is pressed. | |
| /// </summary> | |
| /// <returns>True if a control is pressed.</returns> | |
| public static bool IsControlPressed() | |
| { | |
| if ((Keyboard.Modifiers & ModifierKeys.Control) == ModifierKeys.Control) | |
| { | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| /// <summary> | |
| /// Determines if the key is a navigation key. | |
| /// </summary> | |
| /// <param name="key">The key pressed.</param> | |
| /// <returns>True if the key is a navigation key.</returns> | |
| [] | |
| private static bool IsFlowDirectionKey(Key key) | |
| { | |
| switch (key) | |
| { | |
| case Key.Right: | |
| case Key.Left: | |
| case Key.Down: | |
| case Key.Up: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| private static bool IsElementRightToLeft(DependencyObject element) | |
| { | |
| FlowDirection flowDirection = FrameworkElement.GetFlowDirection(element); | |
| bool rightToLeft = flowDirection == FlowDirection.RightToLeft; | |
| return rightToLeft; | |
| } | |
| } | |
| } | |