Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /hostifaces /AsyncResult.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Threading; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace System.Management.Automation.Runspaces | |
| { | |
| /// <summary> | |
| /// Base class for AsyncResult objects that are returned by various | |
| /// Async operations supported by RunspacePool , PowerShell types. | |
| /// </summary> | |
| internal class AsyncResult : IAsyncResult | |
| { | |
| private ManualResetEvent _completedWaitHandle; | |
| // exception occurred in the async thread. | |
| // user supplied state object | |
| // Invoke on thread (remote debugging support). | |
| private AutoResetEvent _invokeOnThreadEvent; | |
| private WaitCallback _invokeCallback; | |
| private object _invokeCallbackState; | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="ownerId"> | |
| /// Instance Id of the object creating this instance | |
| /// </param> | |
| /// <param name="callback"> | |
| /// A AsyncCallback to call once the async operation completes. | |
| /// </param> | |
| /// <param name="state"> | |
| /// A user supplied state object | |
| /// </param> | |
| internal AsyncResult(Guid ownerId, AsyncCallback callback, object state) | |
| { | |
| Dbg.Assert(ownerId != Guid.Empty, "ownerId cannot be empty"); | |
| OwnerId = ownerId; | |
| Callback = callback; | |
| AsyncState = state; | |
| } | |
| /// <summary> | |
| /// This always returns false. | |
| /// </summary> | |
| public bool CompletedSynchronously | |
| { | |
| get | |
| { | |
| return false; | |
| } | |
| } | |
| /// <summary> | |
| /// Gets an indication whether the asynchronous operation has completed. | |
| /// </summary> | |
| public bool IsCompleted { get; private set; } | |
| /// <summary> | |
| /// This is not supported and returns null. | |
| /// </summary> | |
| public object AsyncState { get; } | |
| /// <summary> | |
| /// Gets a System.Threading.WaitHandle that is used to wait for an asynchronous | |
| /// operation to complete. | |
| /// </summary> | |
| public WaitHandle AsyncWaitHandle | |
| { | |
| get | |
| { | |
| if (_completedWaitHandle == null) | |
| { | |
| lock (SyncObject) | |
| { | |
| _completedWaitHandle ??= new ManualResetEvent(IsCompleted); | |
| } | |
| } | |
| return _completedWaitHandle; | |
| } | |
| } | |
| /// <summary> | |
| /// Instance Id of the object owning this async result. | |
| /// </summary> | |
| internal Guid OwnerId { get; } | |
| /// <summary> | |
| /// Gets the exception that occurred while processing the | |
| /// async operation. | |
| /// </summary> | |
| internal Exception Exception { get; private set; } | |
| /// <summary> | |
| /// User supplied callback. | |
| /// </summary> | |
| internal AsyncCallback Callback { get; } | |
| /// <summary> | |
| /// SyncObject. | |
| /// </summary> | |
| internal object SyncObject { get; } = new object(); | |
| /// <summary> | |
| /// Marks the async operation as completed. | |
| /// </summary> | |
| /// <param name="exception"> | |
| /// Exception occurred. null if no exception occurred | |
| /// </param> | |
| internal void SetAsCompleted(Exception exception) | |
| { | |
| // Dbg.Assert(!isCompleted, "AsynResult already completed"); | |
| if (IsCompleted) | |
| { | |
| return; | |
| } | |
| lock (SyncObject) | |
| { | |
| if (IsCompleted) | |
| { | |
| return; | |
| } | |
| else | |
| { | |
| Exception = exception; | |
| IsCompleted = true; | |
| // release the threads waiting on this operation. | |
| SignalWaitHandle(); | |
| } | |
| } | |
| // call the user supplied callback | |
| Callback?.Invoke(this); | |
| } | |
| /// <summary> | |
| /// Release the asyncResult without calling the callback. | |
| /// </summary> | |
| internal void Release() | |
| { | |
| if (!IsCompleted) | |
| { | |
| IsCompleted = true; | |
| SignalWaitHandle(); | |
| } | |
| } | |
| /// <summary> | |
| /// Signal wait handle of this async result. | |
| /// </summary> | |
| internal void SignalWaitHandle() | |
| { | |
| lock (SyncObject) | |
| { | |
| _completedWaitHandle?.Set(); | |
| } | |
| } | |
| /// <summary> | |
| /// Wait for the operation to complete and throw the exception if any. | |
| /// </summary> | |
| internal void EndInvoke() | |
| { | |
| _invokeOnThreadEvent = new AutoResetEvent(false); | |
| // Start the thread wait loop. | |
| WaitHandle[] waitHandles = new WaitHandle[2] { AsyncWaitHandle, _invokeOnThreadEvent }; | |
| bool waiting = true; | |
| while (waiting) | |
| { | |
| int waitIndex = WaitHandle.WaitAny(waitHandles); | |
| if (waitIndex == 0) | |
| { | |
| waiting = false; | |
| } | |
| else | |
| { | |
| // Invoke callback on thread. | |
| try | |
| { | |
| _invokeCallback(_invokeCallbackState); | |
| } | |
| catch (Exception) | |
| { | |
| } | |
| } | |
| } | |
| AsyncWaitHandle.Dispose(); | |
| _completedWaitHandle = null; // Allow early GC | |
| _invokeOnThreadEvent.Dispose(); | |
| _invokeOnThreadEvent = null; // Allow early GC | |
| // Operation is done: if an exception occurred, throw it | |
| if (Exception != null) | |
| { | |
| throw Exception; | |
| } | |
| } | |
| /// <summary> | |
| /// Use blocked thread to invoke callback delegate. | |
| /// </summary> | |
| /// <param name="callback">Callback delegate.</param> | |
| /// <param name="state">Callback state.</param> | |
| internal bool InvokeCallbackOnThread(WaitCallback callback, object state) | |
| { | |
| if (callback == null) | |
| { | |
| throw new PSArgumentNullException(nameof(callback)); | |
| } | |
| _invokeCallback = callback; | |
| _invokeCallbackState = state; | |
| // Signal thread to run callback. | |
| if (_invokeOnThreadEvent != null) | |
| { | |
| _invokeOnThreadEvent.Set(); | |
| return true; | |
| } | |
| return false; | |
| } | |
| } | |
| } | |