Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /remoting /commands /WaitJob.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics.CodeAnalysis; | |
| using System.Linq; | |
| using System.Management.Automation; | |
| using System.Threading; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace Microsoft.PowerShell.Commands | |
| { | |
| /// <summary> | |
| /// This cmdlet waits for job to complete. | |
| /// </summary> | |
| [] | |
| [] | |
| public class WaitJobCommand : JobCmdletBase, IDisposable | |
| { | |
| /// <summary> | |
| /// Specifies the Jobs objects which need to be | |
| /// removed. | |
| /// </summary> | |
| [ | |
| ] | |
| [] | |
| [] | |
| public Job[] Job { get; set; } | |
| /// <summary> | |
| /// Complete the cmdlet when any of the job is completed, instead of waiting for all of them to be completed. | |
| /// </summary> | |
| [] | |
| public SwitchParameter Any { get; set; } | |
| /// <summary> | |
| /// If timeout is specified, the cmdlet will only wait for this number of seconds. | |
| /// Value of -1 means never timeout. | |
| /// </summary> | |
| [] | |
| [] | |
| [] | |
| public int Timeout | |
| { | |
| get | |
| { | |
| return _timeoutInSeconds; | |
| } | |
| set | |
| { | |
| _timeoutInSeconds = value; | |
| } | |
| } | |
| private int _timeoutInSeconds = -1; // -1: infinite, this default is to wait for as long as it takes. | |
| /// <summary> | |
| /// Forces the cmdlet to wait for Finished states (Completed, Failed, Stopped) instead of | |
| /// persistent states, which also include Suspended and Disconnected. | |
| /// </summary> | |
| [] | |
| public SwitchParameter Force { get; set; } | |
| /// <summary> | |
| /// </summary> | |
| public override string[] Command { get; set; } | |
| private readonly object _endProcessingActionLock = new object(); | |
| private Action _endProcessingAction; | |
| private readonly ManualResetEventSlim _endProcessingActionIsReady = new ManualResetEventSlim(false); | |
| private void SetEndProcessingAction(Action endProcessingAction) | |
| { | |
| Dbg.Assert(endProcessingAction != null, "Caller should verify endProcessingAction != null"); | |
| lock (_endProcessingActionLock) | |
| { | |
| if (_endProcessingAction == null) | |
| { | |
| Dbg.Assert(!_endProcessingActionIsReady.IsSet, "This line should execute only once"); | |
| _endProcessingAction = endProcessingAction; | |
| _endProcessingActionIsReady.Set(); | |
| } | |
| } | |
| } | |
| private void InvokeEndProcessingAction() | |
| { | |
| _endProcessingActionIsReady.Wait(); | |
| Action endProcessingAction; | |
| lock (_endProcessingActionLock) | |
| { | |
| endProcessingAction = _endProcessingAction; | |
| } | |
| // Invoke action outside lock. | |
| endProcessingAction?.Invoke(); | |
| } | |
| private void CleanUpEndProcessing() | |
| { | |
| _endProcessingActionIsReady.Dispose(); | |
| } | |
| private readonly HashSet<Job> _finishedJobs = new HashSet<Job>(); | |
| private readonly HashSet<Job> _blockedJobs = new HashSet<Job>(); | |
| private readonly List<Job> _jobsToWaitFor = new List<Job>(); | |
| private readonly object _jobTrackingLock = new object(); | |
| private void HandleJobStateChangedEvent(object source, JobStateEventArgs eventArgs) | |
| { | |
| Dbg.Assert(source is Job, "Caller should verify source is Job"); | |
| Dbg.Assert(eventArgs != null, "Caller should verify eventArgs != null"); | |
| var job = (Job)source; | |
| lock (_jobTrackingLock) | |
| { | |
| Dbg.Assert(_blockedJobs.All(j => !_finishedJobs.Contains(j)), "Job cannot be in *both* _blockedJobs and _finishedJobs"); | |
| if (eventArgs.JobStateInfo.State == JobState.Blocked) | |
| { | |
| _blockedJobs.Add(job); | |
| } | |
| else | |
| { | |
| _blockedJobs.Remove(job); | |
| } | |
| // Treat jobs in Disconnected state as finished jobs since the user | |
| // will have to reconnect the job before more information can be | |
| // obtained. | |
| // Suspended jobs require a Resume-Job call. Both of these states are persistent | |
| // without user interaction. | |
| // Wait should wait until a job is in a persistent state, OR if the force parameter | |
| // is specified, until the job is in a finished state, which is a subset of | |
| // persistent states. | |
| if (!Force && job.IsPersistentState(eventArgs.JobStateInfo.State) || (Force && job.IsFinishedState(eventArgs.JobStateInfo.State))) | |
| { | |
| if (!job.IsFinishedState(eventArgs.JobStateInfo.State)) | |
| { | |
| _warnNotTerminal = true; | |
| } | |
| _finishedJobs.Add(job); | |
| } | |
| else | |
| { | |
| _finishedJobs.Remove(job); | |
| } | |
| Dbg.Assert(_blockedJobs.All(j => !_finishedJobs.Contains(j)), "Job cannot be in *both* _blockedJobs and _finishedJobs"); | |
| if (this.Any.IsPresent) | |
| { | |
| if (_finishedJobs.Count > 0) | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingOutputSingleFinishedJob); | |
| } | |
| else if (_blockedJobs.Count == _jobsToWaitFor.Count) | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingBlockedJobsError); | |
| } | |
| } | |
| else | |
| { | |
| if (_finishedJobs.Count == _jobsToWaitFor.Count) | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingOutputAllFinishedJobs); | |
| } | |
| else if (_blockedJobs.Count > 0) | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingBlockedJobsError); | |
| } | |
| } | |
| } | |
| } | |
| private void AddJobsThatNeedJobChangesTracking(IEnumerable<Job> jobsToAdd) | |
| { | |
| Dbg.Assert(jobsToAdd != null, "Caller should verify jobs != null"); | |
| lock (_jobTrackingLock) | |
| { | |
| _jobsToWaitFor.AddRange(jobsToAdd); | |
| } | |
| } | |
| private void StartJobChangesTracking() | |
| { | |
| lock (_jobTrackingLock) | |
| { | |
| if (_jobsToWaitFor.Count == 0) | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingDoNothing); | |
| return; | |
| } | |
| foreach (Job job in _jobsToWaitFor) | |
| { | |
| job.StateChanged += this.HandleJobStateChangedEvent; | |
| this.HandleJobStateChangedEvent(job, new JobStateEventArgs(job.JobStateInfo)); | |
| } | |
| } | |
| } | |
| private void CleanUpJobChangesTracking() | |
| { | |
| lock (_jobTrackingLock) | |
| { | |
| foreach (Job job in _jobsToWaitFor) | |
| { | |
| job.StateChanged -= this.HandleJobStateChangedEvent; | |
| } | |
| } | |
| } | |
| private List<Job> GetFinishedJobs() | |
| { | |
| List<Job> jobsToOutput; | |
| lock (_jobTrackingLock) | |
| { | |
| jobsToOutput = _jobsToWaitFor.Where(j => ((!Force && j.IsPersistentState(j.JobStateInfo.State)) || (Force && j.IsFinishedState(j.JobStateInfo.State)))).ToList(); | |
| } | |
| return jobsToOutput; | |
| } | |
| private Job GetOneBlockedJob() | |
| { | |
| lock (_jobTrackingLock) | |
| { | |
| return _jobsToWaitFor.Find(static j => j.JobStateInfo.State == JobState.Blocked); | |
| } | |
| } | |
| private Timer _timer; | |
| private readonly object _timerLock = new object(); | |
| private void StartTimeoutTracking(int timeoutInSeconds) | |
| { | |
| if (timeoutInSeconds == 0) | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingDoNothing); | |
| } | |
| else if (timeoutInSeconds > 0) | |
| { | |
| lock (_timerLock) | |
| { | |
| _timer = new Timer((_) => this.SetEndProcessingAction(this.EndProcessingDoNothing), null, timeoutInSeconds * 1000, System.Threading.Timeout.Infinite); | |
| } | |
| } | |
| } | |
| private void CleanUpTimeoutTracking() | |
| { | |
| lock (_timerLock) | |
| { | |
| if (_timer != null) | |
| { | |
| _timer.Dispose(); | |
| _timer = null; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Cancel the Wait-Job cmdlet. | |
| /// </summary> | |
| protected override void StopProcessing() | |
| { | |
| this.SetEndProcessingAction(this.EndProcessingDoNothing); | |
| } | |
| /// <summary> | |
| /// In this method, we initialize the timer if timeout parameter is specified. | |
| /// </summary> | |
| protected override void BeginProcessing() | |
| { | |
| this.StartTimeoutTracking(_timeoutInSeconds); | |
| } | |
| /// <summary> | |
| /// This method just collects the Jobs which will be waited on in the EndProcessing method. | |
| /// </summary> | |
| protected override void ProcessRecord() | |
| { | |
| // List of jobs to wait | |
| List<Job> matches; | |
| switch (ParameterSetName) | |
| { | |
| case NameParameterSet: | |
| matches = FindJobsMatchingByName(true, false, true, false); | |
| break; | |
| case InstanceIdParameterSet: | |
| matches = FindJobsMatchingByInstanceId(true, false, true, false); | |
| break; | |
| case SessionIdParameterSet: | |
| matches = FindJobsMatchingBySessionId(true, false, true, false); | |
| break; | |
| case StateParameterSet: | |
| matches = FindJobsMatchingByState(false); | |
| break; | |
| case FilterParameterSet: | |
| matches = FindJobsMatchingByFilter(false); | |
| break; | |
| default: | |
| matches = CopyJobsToList(this.Job, false, false); | |
| break; | |
| } | |
| this.AddJobsThatNeedJobChangesTracking(matches); | |
| } | |
| /// <summary> | |
| /// Wait on the collected Jobs. | |
| /// </summary> | |
| protected override void EndProcessing() | |
| { | |
| this.StartJobChangesTracking(); | |
| this.InvokeEndProcessingAction(); | |
| if (_warnNotTerminal) | |
| { | |
| WriteWarning(RemotingErrorIdStrings.JobSuspendedDisconnectedWaitWithForce); | |
| } | |
| } | |
| private void EndProcessingOutputSingleFinishedJob() | |
| { | |
| Job finishedJob = this.GetFinishedJobs().FirstOrDefault(); | |
| if (finishedJob != null) | |
| { | |
| this.WriteObject(finishedJob); | |
| } | |
| } | |
| private void EndProcessingOutputAllFinishedJobs() | |
| { | |
| IEnumerable<Job> finishedJobs = this.GetFinishedJobs(); | |
| foreach (Job finishedJob in finishedJobs) | |
| { | |
| this.WriteObject(finishedJob); | |
| } | |
| } | |
| private void EndProcessingBlockedJobsError() | |
| { | |
| string message = RemotingErrorIdStrings.JobBlockedSoWaitJobCannotContinue; | |
| Exception exception = new ArgumentException(message); | |
| ErrorRecord errorRecord = new ErrorRecord( | |
| exception, | |
| "BlockedJobsDeadlockWithWaitJob", | |
| ErrorCategory.DeadlockDetected, | |
| this.GetOneBlockedJob()); | |
| this.ThrowTerminatingError(errorRecord); | |
| } | |
| private void EndProcessingDoNothing() | |
| { | |
| // do nothing | |
| } | |
| /// <summary> | |
| /// Dispose all managed resources. This will suppress finalizer on the object from getting called by | |
| /// calling System.GC.SuppressFinalize(this). | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| Dispose(true); | |
| // To prevent derived types with finalizers from having to re-implement System.IDisposable to call it, | |
| // unsealed types without finalizers should still call SuppressFinalize. | |
| System.GC.SuppressFinalize(this); | |
| } | |
| /// <summary> | |
| /// Release all the resources. | |
| /// </summary> | |
| /// <param name="disposing"> | |
| /// if true, release all the managed objects. | |
| /// </param> | |
| private void Dispose(bool disposing) | |
| { | |
| if (disposing) | |
| { | |
| lock (_disposableLock) | |
| { | |
| if (!_isDisposed) | |
| { | |
| _isDisposed = true; | |
| this.CleanUpTimeoutTracking(); | |
| this.CleanUpJobChangesTracking(); | |
| this.CleanUpEndProcessing(); // <- has to be last | |
| } | |
| } | |
| } | |
| } | |
| private bool _isDisposed; | |
| private readonly object _disposableLock = new object(); | |
| private bool _warnNotTerminal = false; | |
| } | |
| } | |