Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /remoting /common /throttlemanager.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace System.Management.Automation.Remoting | |
| { | |
| /// <summary> | |
| /// Defines the different states of the operation. | |
| /// </summary> | |
| internal enum OperationState | |
| { | |
| /// <summary> | |
| /// Start operation completed successfully. | |
| /// </summary> | |
| StartComplete = 0, | |
| /// <summary> | |
| /// Stop operation completed successfully. | |
| /// </summary> | |
| StopComplete = 1, | |
| } | |
| /// <summary> | |
| /// Class describing event args which a helper class | |
| /// implementing IThrottleOperation need to throw. | |
| /// </summary> | |
| internal sealed class OperationStateEventArgs : EventArgs | |
| { | |
| /// <summary> | |
| /// Operation state. | |
| /// </summary> | |
| internal OperationState OperationState { get; set; } | |
| /// <summary> | |
| /// The original event which actually resulted in this | |
| /// event being raised. | |
| /// </summary> | |
| internal EventArgs BaseEvent { get; set; } | |
| } | |
| /// <summary> | |
| /// Interface which needs to be implemented by a class which wants to | |
| /// submit operations to the throttle manager. | |
| /// </summary> | |
| /// <remarks>Any synchronization that needs to be performed between | |
| /// StartOperation and StopOperation in the class that implements this | |
| /// interface should take care of handling the same. For instance, | |
| /// say New-Runspace class internally uses a class A which implements | |
| /// the IThrottleOperation interface. StartOperation of this | |
| /// class opens a runspace asynchronously on a remote machine. Stop | |
| /// operation is supposed to cancel the opening of this runspace. Any | |
| /// synchronization/cleanup issues should be handled by class A. | |
| /// </remarks> | |
| internal abstract class IThrottleOperation | |
| { | |
| /// <summary> | |
| /// This method should handle the actual operation which need to be | |
| /// controlled and performed. Examples of this can be Opening remote | |
| /// runspace, invoking expression in a remote runspace, etc. Once | |
| /// an event is successfully received as a result of this function, | |
| /// the handler has to ensure that it raises an OperationComplete | |
| /// event with StartComplete or StopComplete for the throttle manager | |
| /// to handle. | |
| /// </summary> | |
| internal abstract void StartOperation(); | |
| /// <summary> | |
| /// This method should handle the situation when a stop signal is sent | |
| /// for this operation. For instance, when trying to open a set of | |
| /// remote runspaces, the user might hit ctrl-C. In which case, the | |
| /// pending runspaces to be opened will actually be signalled through | |
| /// this method to stop operation and return back. This method also | |
| /// needs to be asynchronous. Once an event is successfully received | |
| /// as a result of this function, the handler has to ensure that it | |
| /// raises an OperationComplete event with StopComplete for the | |
| /// throttle manager to handle. It is important that this function | |
| /// does not raise a StartComplete which will then result in the | |
| /// ThrottleComplete event not being raised by the throttle manager. | |
| /// </summary> | |
| internal abstract void StopOperation(); | |
| /// <summary> | |
| /// Event which will be triggered when the operation is complete. It is | |
| /// assumed that all the operations performed by StartOperation and | |
| /// StopOperation are asynchronous. The submitter of operations may | |
| /// subscribe to this event to know when it's complete (or it can handle | |
| /// the synchronization with its scheduler) and the throttle | |
| /// manager will subscribe to this event to know that it's complete | |
| /// and to start the operation on the next item. | |
| /// </summary> | |
| internal abstract event EventHandler<OperationStateEventArgs> OperationComplete; | |
| /// <summary> | |
| /// This Property indicates whether an operation has been stopped. | |
| /// </summary> | |
| /// <remarks> | |
| /// In the initial implementation of ThrottleManager stopping | |
| /// individual operations was not supported. When the support | |
| /// for stopping individual operations was added, there was | |
| /// the following problem - if an operation is not there in | |
| /// the pending queue and in the startOperationQueue as well, | |
| /// then the following two scenarios are possible | |
| /// (a) Operation was started and start completed | |
| /// (b) Operation was started and stopped and both completed | |
| /// This property has been added in order to disambiguate between | |
| /// these two cases. When this property is set, StopOperation | |
| /// need not be called on the operation (this can be when the | |
| /// operation has stop completed or stop has been called and is | |
| /// pending) | |
| /// </remarks> | |
| internal bool IgnoreStop | |
| { | |
| get | |
| { | |
| return _ignoreStop; | |
| } | |
| set | |
| { | |
| _ignoreStop = true; | |
| } | |
| } | |
| private bool _ignoreStop = false; | |
| /// <summary> | |
| /// When true enables runspace debugging for operations involving runspaces. | |
| /// </summary> | |
| internal bool RunspaceDebuggingEnabled | |
| { | |
| get; | |
| set; | |
| } | |
| /// <summary> | |
| /// When true configures runspace debugging to stop at first opportunity. | |
| /// </summary> | |
| internal bool RunspaceDebugStepInEnabled | |
| { | |
| get; | |
| set; | |
| } | |
| /// <summary> | |
| /// Event raised when operation runspace enters a debugger stopped state. | |
| /// </summary> | |
| internal event EventHandler<StartRunspaceDebugProcessingEventArgs> RunspaceDebugStop; | |
| /// <summary> | |
| /// RaiseRunspaceDebugStopEvent. | |
| /// </summary> | |
| /// <param name="runspace">Runspace.</param> | |
| internal void RaiseRunspaceDebugStopEvent(System.Management.Automation.Runspaces.Runspace runspace) | |
| { | |
| RunspaceDebugStop.SafeInvoke(this, new StartRunspaceDebugProcessingEventArgs(runspace)); | |
| } | |
| } | |
| /// <summary> | |
| /// Class which handles the throttling operations. This class is singleton and therefore | |
| /// when used either across cmdlets or at the infrastructure level it will ensure that | |
| /// there aren't more operations by way of accumulation than what is intended by design. | |
| /// | |
| /// This class contains a queue of items, each of which has the | |
| /// <see cref="System.Management.Automation.Remoting.IThrottleOperation"> | |
| /// IThrottleOperation</see> interface implemented. To begin with | |
| /// THROTTLE_LIMIT number of items will be taken from the queue and the operations on | |
| /// them will be executed. Subsequently, as and when operations complete, new items from | |
| /// the queue will be taken and their operations executed. | |
| /// | |
| /// Whenever a consumer submits or adds operations, the methods will start as much | |
| /// operations from the queue as permitted based on the throttle limit. Also the event | |
| /// handler will start an operation once a previous event is completed. | |
| /// | |
| /// The queue used is a generic queue of type IThrottleOperations, as it will offer better | |
| /// performance. | |
| /// </summary> | |
| /// <remarks>Throttle limit is currently set to 50. This value may be modified later based | |
| /// on a figure that we may arrive at out of experience.</remarks> | |
| internal class ThrottleManager : IDisposable | |
| { | |
| /// <summary> | |
| /// Allows the consumer to override the default throttle limit. | |
| /// </summary> | |
| internal int ThrottleLimit | |
| { | |
| get | |
| { | |
| return _throttleLimit; | |
| } | |
| set | |
| { | |
| if (value > 0 && value <= s_THROTTLE_LIMIT_MAX) | |
| { | |
| _throttleLimit = value; | |
| } | |
| } | |
| } | |
| private int _throttleLimit = s_DEFAULT_THROTTLE_LIMIT; | |
| /// <summary> | |
| /// Submit a list of operations that need to be throttled. | |
| /// </summary> | |
| /// <param name="operations">List of operations to be throttled.</param> | |
| /// <remarks>Once the operations are added to the queue, the method will | |
| /// start operations from the queue | |
| /// </remarks> | |
| internal void SubmitOperations(List<IThrottleOperation> operations) | |
| { | |
| lock (_syncObject) | |
| { | |
| // operations can be submitted only until submitComplete | |
| // is not set to true (happens when EndSubmitOperations is called) | |
| if (!_submitComplete) | |
| { | |
| // add items to the queue | |
| foreach (IThrottleOperation operation in operations) | |
| { | |
| Dbg.Assert(operation != null, | |
| "Operation submitComplete to throttle manager cannot be null"); | |
| _operationsQueue.Add(operation); | |
| } | |
| } | |
| else | |
| { | |
| throw new InvalidOperationException(); | |
| } | |
| } | |
| // schedule operations here if possible | |
| StartOperationsFromQueue(); | |
| } | |
| /// <summary> | |
| /// Add a single operation to the queue. | |
| /// </summary> | |
| /// <param name="operation">Operation to be added.</param> | |
| internal void AddOperation(IThrottleOperation operation) | |
| { | |
| // add item to the queue | |
| lock (_syncObject) | |
| { | |
| // operations can be submitted only until submitComplete | |
| // is not set to true (happens when EndSubmitOperations is called) | |
| if (!_submitComplete) | |
| { | |
| Dbg.Assert(operation != null, | |
| "Operation submitComplete to throttle manager cannot be null"); | |
| _operationsQueue.Add(operation); | |
| } | |
| else | |
| { | |
| throw new InvalidOperationException(); | |
| } | |
| } | |
| // start operations from queue if possible | |
| StartOperationsFromQueue(); | |
| } | |
| /// <summary> | |
| /// Stop throttling operations. | |
| /// </summary> | |
| /// <remarks>Calling this method will also affect other cmdlets which | |
| /// could have potentially submitComplete operations for processing | |
| /// </remarks> | |
| /// <returns>Number of objects cleared from queue without being | |
| /// stopped.</returns> | |
| internal void StopAllOperations() | |
| { | |
| // if stopping is already in progress, make it a no op | |
| bool needToReturn = false; | |
| lock (_syncObject) | |
| { | |
| if (!_stopping) | |
| { | |
| _stopping = true; | |
| } | |
| else | |
| { | |
| needToReturn = true; | |
| } | |
| } | |
| if (needToReturn) | |
| { | |
| RaiseThrottleManagerEvents(); | |
| return; | |
| } | |
| IThrottleOperation[] startOperationsInProcessArray; | |
| lock (_syncObject) | |
| { | |
| // no more submissions possible once stopped | |
| _submitComplete = true; | |
| // Clear all pending operations in queue so that they are not | |
| // scheduled when a stop operation completes | |
| _operationsQueue.Clear(); | |
| // Make a copy of the in process queue so as to stop all | |
| // operations in progress | |
| startOperationsInProcessArray = | |
| new IThrottleOperation[_startOperationQueue.Count]; | |
| _startOperationQueue.CopyTo(startOperationsInProcessArray); | |
| // stop all operations in process (using the copy) | |
| foreach (IThrottleOperation operation in startOperationsInProcessArray) | |
| { | |
| // When iterating through the array of operations in process | |
| // it is quite possible that a runspace gets to the open state | |
| // before stop is actually called on it. In that case, the | |
| // OperationCompleteHandler will remove it from the | |
| // operationsInProcess queue. Now when the runspace is closed | |
| // the same handler will try removing it again and so there will | |
| // be an exception. Hence adding it a second time before stop | |
| // will ensure that the operation is available in the queue for | |
| // removal. In case the stop succeeds before start succeeds then | |
| // both will get removed (it goes without saying that there cannot | |
| // be a situation where start succeeds after stop succeeded) | |
| _stopOperationQueue.Add(operation); | |
| operation.IgnoreStop = true; | |
| } | |
| } | |
| foreach (IThrottleOperation operation in startOperationsInProcessArray) | |
| { | |
| operation.StopOperation(); | |
| } | |
| // Raise event as it can be that at this point, all operations are | |
| // complete | |
| RaiseThrottleManagerEvents(); | |
| } | |
| /// <summary> | |
| /// Stop the specified operation. | |
| /// </summary> | |
| /// <param name="operation">Operation which needs to be stopped.</param> | |
| internal void StopOperation(IThrottleOperation operation) | |
| { | |
| // StopOperation is being called a second time | |
| // or the stop operation has already completed | |
| // - in either case just return | |
| if (operation.IgnoreStop) | |
| { | |
| return; | |
| } | |
| // If the operation has not yet been started, then | |
| // remove it from the pending queue | |
| if (_operationsQueue.IndexOf(operation) != -1) | |
| { | |
| lock (_syncObject) | |
| { | |
| if (_operationsQueue.IndexOf(operation) != -1) | |
| { | |
| _operationsQueue.Remove(operation); | |
| RaiseThrottleManagerEvents(); | |
| return; | |
| } | |
| } | |
| } | |
| // The operation has already started, then add it | |
| // to the inprocess queue and call stop. Refer to | |
| // comment in StopAllOperations() as to why this is | |
| // being added a second time | |
| lock (_syncObject) | |
| { | |
| _stopOperationQueue.Add(operation); | |
| operation.IgnoreStop = true; | |
| } | |
| // stop the operation outside of the lock | |
| operation.StopOperation(); | |
| } | |
| /// <summary> | |
| /// Signals that no more operations can be submitComplete | |
| /// for throttling. | |
| /// </summary> | |
| internal void EndSubmitOperations() | |
| { | |
| lock (_syncObject) | |
| { | |
| _submitComplete = true; | |
| } | |
| RaiseThrottleManagerEvents(); | |
| } | |
| /// <summary> | |
| /// Event raised when throttling all operations is complete. | |
| /// </summary> | |
| internal event EventHandler<EventArgs> ThrottleComplete; | |
| /// <summary> | |
| /// Public constructor. | |
| /// </summary> | |
| public ThrottleManager() | |
| { | |
| _operationsQueue = new List<IThrottleOperation>(); | |
| _startOperationQueue = new List<IThrottleOperation>(); | |
| _stopOperationQueue = new List<IThrottleOperation>(); | |
| _syncObject = new object(); | |
| } | |
| /// <summary> | |
| /// Handler which handles state change for the object which implements | |
| /// the <see cref="System.Management.Automation.Remoting.IThrottleOperation"/> | |
| /// interface. | |
| /// </summary> | |
| /// <param name="source">Sender of the event.</param> | |
| /// <param name="stateEventArgs">Event information object which describes the event | |
| /// which triggered this method</param> | |
| private void OperationCompleteHandler(object source, OperationStateEventArgs stateEventArgs) | |
| { | |
| // An item has completed operation. If it's a start operation which completed | |
| // remove the instance from the startOperationqueue. If it's a stop operation | |
| // which completed, then remove the instance from both queues | |
| lock (_syncObject) | |
| { | |
| IThrottleOperation operation = source as IThrottleOperation; | |
| Dbg.Assert(operation != null, "Source of event should not be null"); | |
| int index = -1; | |
| if (stateEventArgs.OperationState == OperationState.StartComplete) | |
| { | |
| // A stop operation can be initiated before a start operation completes. | |
| // A stop operation handler cleans up an outstanding start operation. | |
| // So it is possible that a start operation complete callback will find the | |
| // operation removed from the queue by an earlier stop operation complete. | |
| index = _startOperationQueue.IndexOf(operation); | |
| if (index != -1) | |
| { | |
| _startOperationQueue.RemoveAt(index); | |
| } | |
| } | |
| else | |
| { | |
| // for a stop operation, the same operation object would have been | |
| // added to the stopOperationQueue as well. So we need to | |
| // remove both the instances. | |
| index = _startOperationQueue.IndexOf(operation); | |
| if (index != -1) | |
| { | |
| _startOperationQueue.RemoveAt(index); | |
| } | |
| index = _stopOperationQueue.IndexOf(operation); | |
| if (index != -1) | |
| { | |
| _stopOperationQueue.RemoveAt(index); | |
| } | |
| // if an operation signals a stopcomplete, it can mean | |
| // that the operation has completed. In this case, we | |
| // need to set the isStopped to true | |
| operation.IgnoreStop = true; | |
| } | |
| } | |
| // It's possible that all operations are completed at this point | |
| // and submit is complete. So raise event | |
| RaiseThrottleManagerEvents(); | |
| // Do necessary things for starting operation for the next item in the queue | |
| StartOneOperationFromQueue(); | |
| } | |
| /// <summary> | |
| /// Method used to start the operation on one item in the queue. | |
| /// </summary> | |
| private void StartOneOperationFromQueue() | |
| { | |
| IThrottleOperation operation = null; | |
| lock (_syncObject) | |
| { | |
| if (_operationsQueue.Count > 0) | |
| { | |
| operation = _operationsQueue[0]; | |
| _operationsQueue.RemoveAt(0); | |
| operation.OperationComplete += OperationCompleteHandler; | |
| _startOperationQueue.Add(operation); | |
| } | |
| } | |
| operation?.StartOperation(); | |
| } | |
| /// <summary> | |
| /// Start operations to the limit possible from the queue. | |
| /// </summary> | |
| private void StartOperationsFromQueue() | |
| { | |
| int operationsInProcessCount = 0; | |
| int operationsQueueCount = 0; | |
| lock (_syncObject) | |
| { | |
| operationsInProcessCount = _startOperationQueue.Count; | |
| operationsQueueCount = _operationsQueue.Count; | |
| } | |
| int remainingCap = _throttleLimit - operationsInProcessCount; | |
| if (remainingCap > 0) | |
| { | |
| int numOperations = (remainingCap > operationsQueueCount) ? operationsQueueCount : remainingCap; | |
| for (int i = 0; i < numOperations; i++) | |
| { | |
| StartOneOperationFromQueue(); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Raise the throttle manager events once the conditions are met. | |
| /// </summary> | |
| private void RaiseThrottleManagerEvents() | |
| { | |
| bool readyToRaise = false; | |
| lock (_syncObject) | |
| { | |
| // if submit is complete, there are no operations in progress and | |
| // the pending queue is empty, then raise events | |
| if (_submitComplete && | |
| _startOperationQueue.Count == 0 && | |
| _stopOperationQueue.Count == 0 && | |
| _operationsQueue.Count == 0) | |
| { | |
| readyToRaise = true; | |
| } | |
| } | |
| if (readyToRaise) | |
| { | |
| ThrottleComplete.SafeInvoke(this, EventArgs.Empty); | |
| } | |
| } | |
| /// <summary> | |
| /// Default throttle limit - the maximum number of operations | |
| /// to be processed at a time. | |
| /// </summary> | |
| private static readonly int s_DEFAULT_THROTTLE_LIMIT = 32; | |
| /// <summary> | |
| /// Maximum value that the throttle limit can be set to. | |
| /// </summary> | |
| private static readonly int s_THROTTLE_LIMIT_MAX = int.MaxValue; | |
| /// <summary> | |
| /// All pending operations. | |
| /// </summary> | |
| private readonly List<IThrottleOperation> _operationsQueue; | |
| /// <summary> | |
| /// List of items on which a StartOperation has | |
| /// been called. | |
| /// </summary> | |
| private readonly List<IThrottleOperation> _startOperationQueue; | |
| /// <summary> | |
| /// List of items on which a StopOperation has | |
| /// been called. | |
| /// </summary> | |
| private readonly List<IThrottleOperation> _stopOperationQueue; | |
| /// <summary> | |
| /// Object used to synchronize access to the queues. | |
| /// </summary> | |
| private readonly object _syncObject; | |
| private bool _submitComplete = false; // to check if operations have been submitComplete | |
| private bool _stopping = false; // if stop is in process | |
| /// <summary> | |
| /// Dispose method of IDisposable. Any cmdlet that uses | |
| /// the throttle manager needs to call this method from its | |
| /// Dispose method. | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| Dispose(true); | |
| GC.SuppressFinalize(this); | |
| } | |
| /// <summary> | |
| /// Internal dispose method which does the actual dispose | |
| /// operations and finalize suppressions. | |
| /// </summary> | |
| /// <param name="disposing">If method is called from | |
| /// disposing of destructor</param> | |
| private void Dispose(bool disposing) | |
| { | |
| if (disposing) | |
| { | |
| StopAllOperations(); | |
| } | |
| } | |
| } | |
| internal class Operation : IThrottleOperation | |
| { | |
| private ThreadStart workerThreadDelegate; | |
| private Thread workerThreadStart; | |
| private Thread workerThreadStop; | |
| public bool Done { get; set; } | |
| public int SleepTime { get; set; } = 100; | |
| private void WorkerThreadMethodStart() | |
| { | |
| Thread.Sleep(SleepTime); | |
| Done = true; | |
| OperationStateEventArgs operationStateEventArgs = | |
| new OperationStateEventArgs(); | |
| operationStateEventArgs.OperationState = OperationState.StartComplete; | |
| OperationComplete.SafeInvoke(this, operationStateEventArgs); | |
| } | |
| private void WorkerThreadMethodStop() | |
| { | |
| workerThreadStart.Abort(); | |
| OperationStateEventArgs operationStateEventArgs = | |
| new OperationStateEventArgs(); | |
| operationStateEventArgs.OperationState = OperationState.StopComplete; | |
| OperationComplete.SafeInvoke(this, operationStateEventArgs); | |
| } | |
| internal Operation() | |
| { | |
| Done = false; | |
| workerThreadDelegate = new ThreadStart(WorkerThreadMethodStart); | |
| workerThreadStart = new Thread(workerThreadDelegate); | |
| workerThreadDelegate = new ThreadStart(WorkerThreadMethodStop); | |
| workerThreadStop = new Thread(workerThreadDelegate); | |
| } | |
| internal override void StartOperation() | |
| { | |
| workerThreadStart.Start(); | |
| } | |
| internal override void StopOperation() | |
| { | |
| workerThreadStop.Start(); | |
| } | |
| internal override event EventHandler<OperationStateEventArgs> OperationComplete; | |
| internal event EventHandler<EventArgs> InternalEvent = null; | |
| internal event EventHandler<EventArgs> EventHandler | |
| { | |
| add | |
| { | |
| bool firstEntry = (InternalEvent == null); | |
| InternalEvent += value; | |
| if (firstEntry) | |
| { | |
| OperationComplete += new EventHandler<OperationStateEventArgs>(Operation_OperationComplete); | |
| } | |
| } | |
| remove | |
| { | |
| InternalEvent -= value; | |
| } | |
| } | |
| private void Operation_OperationComplete(object sender, OperationStateEventArgs e) | |
| { | |
| InternalEvent.SafeInvoke(sender, e); | |
| } | |
| internal static void SubmitOperations(List<object> operations, ThrottleManager throttleManager) | |
| { | |
| List<IThrottleOperation> newOperations = new List<IThrottleOperation>(); | |
| foreach (object operation in operations) | |
| { | |
| newOperations.Add((IThrottleOperation)operation); | |
| } | |
| throttleManager.SubmitOperations(newOperations); | |
| } | |
| internal static void AddOperation(object operation, ThrottleManager throttleManager) | |
| { | |
| throttleManager.AddOperation((IThrottleOperation)operation); | |
| } | |
| } | |
| } | |