// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Management.Automation.Internal; using System.Management.Automation.Tracing; using System.Text; using System.Xml; using Dbg = System.Management.Automation.Diagnostics; using TypeTable = System.Management.Automation.Runspaces.TypeTable; namespace System.Management.Automation.Remoting { /// /// This class is used to hold a fragment of remoting PSObject for transporting to remote computer. /// /// A large remoting PSObject will be broken into fragments. Each fragment has a ObjectId and a FragmentId. /// The first fragment has a StartFragment marker. The last fragment also an EndFragment marker. /// These fragments can be reassembled on the receiving /// end by sequencing the fragment ids. /// /// Currently control objects (Control-C for stopping a pipeline execution) is not /// really fragmented. These objects are small. They are just wrapped into a single /// fragment. /// internal class FragmentedRemoteObject { private byte[] _blob; private int _blobLength; /// /// SFlag stands for the IsStartFragment. It is the bit value in the binary encoding. /// internal const byte SFlag = 0x1; /// /// EFlag stands for the IsEndFragment. It is the bit value in the binary encoding. /// internal const byte EFlag = 0x2; /// /// HeaderLength is the total number of bytes in the binary encoding header. /// internal const int HeaderLength = 8 + 8 + 1 + 4; /// /// _objectIdOffset is the offset of the ObjectId in the binary encoding. /// private const int _objectIdOffset = 0; /// /// _fragmentIdOffset is the offset of the FragmentId in the binary encoding. /// private const int _fragmentIdOffset = 8; /// /// _flagsOffset is the offset of the byte in the binary encoding that contains the SFlag, EFlag and CFlag. /// private const int _flagsOffset = 16; /// /// _blobLengthOffset is the offset of the BlobLength in the binary encoding. /// private const int _blobLengthOffset = 17; /// /// _blobOffset is the offset of the Blob in the binary encoding. /// private const int _blobOffset = 21; #region Constructors /// /// Default Constructor. /// internal FragmentedRemoteObject() { } /// /// Used to construct a fragment of PSObject to be sent to remote computer. /// /// /// /// ObjectId of the fragment. /// Caller should make sure this is not less than 0. /// /// /// FragmentId within the object. /// Caller should make sure this is not less than 0. /// /// /// true if this is a EndFragment. /// internal FragmentedRemoteObject(byte[] blob, long objectId, long fragmentId, bool isEndFragment) { Dbg.Assert((blob != null) && (blob.Length != 0), "Cannot create a fragment for null or empty data."); Dbg.Assert(objectId >= 0, "Object Id cannot be < 0"); Dbg.Assert(fragmentId >= 0, "Fragment Id cannot be < 0"); ObjectId = objectId; FragmentId = fragmentId; IsStartFragment = fragmentId == 0; IsEndFragment = isEndFragment; _blob = blob; _blobLength = _blob.Length; } #endregion Constructors #region Data Fields being sent /// /// All fragments of the same PSObject have the same ObjectId. /// internal long ObjectId { get; set; } /// /// FragmentId starts from 0. It increases sequentially by an increment of 1. /// internal long FragmentId { get; set; } /// /// The first fragment of a PSObject. /// internal bool IsStartFragment { get; set; } /// /// The last fragment of a PSObject. /// internal bool IsEndFragment { get; set; } /// /// Blob length. This enables scenarios where entire byte[] is /// not filled for the fragment. /// internal int BlobLength { get { return _blobLength; } set { Dbg.Assert(value >= 0, "BlobLength cannot be less than 0."); _blobLength = value; } } /// /// This is the actual data in bytes form. /// internal byte[] Blob { get { return _blob; } set { Dbg.Assert(value != null, "Blob cannot be null"); _blob = value; } } #endregion Data Fields being sent /// /// This method generate a binary encoding of the FragmentedRemoteObject as follows: /// ObjectId: 8 bytes as long, byte order is big-endian. this value can only be non-negative. /// FragmentId: 8 bytes as long, byte order is big-endian. this value can only be non-negative. /// FlagsByte: 1 byte: /// 0x1 if IsStartOfFragment is true: This is called S-flag. /// 0x2 if IsEndOfFragment is true: This is called the E-flag. /// 0x4 if IsControl is true: This is called the C-flag. /// /// The other bits are reserved for future use. /// Now they must be zero when sending, /// and they are ignored when receiving. /// BlobLength: 4 bytes as int, byte order is big-endian. this value can only be non-negative. /// Blob: BlobLength number of bytes. /// /// 0 1 2 3 /// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ /// | | /// +-+-+-+-+-+-+-+- ObjectId +-+-+-+-+-+-+-+-+ /// | | /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ /// | | /// +-+-+-+-+-+-+-+- FragmentId +-+-+-+-+-+-+-+-+ /// | | /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ /// |reserved |C|E|S| /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ /// | BlobLength | /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ /// | Blob ... /// +-+-+-+-+-+-+-+- /// /// /// The binary encoded FragmentedRemoteObject to be ready to pass to WinRS Send API. /// internal byte[] GetBytes() { const int objectIdSize = 8; // number of bytes of long const int fragmentIdSize = 8; // number of bytes of long const int flagsSize = 1; // 1 byte for IsEndOfFrag and IsControl const int blobLengthSize = 4; // number of bytes of int int totalLength = objectIdSize + fragmentIdSize + flagsSize + blobLengthSize + BlobLength; byte[] result = new byte[totalLength]; int idx = 0; // release build will optimize the calculation of the constants // ObjectId idx = _objectIdOffset; result[idx++] = (byte)((ObjectId >> (7 * 8)) & 0x7F); // sign bit is 0 result[idx++] = (byte)((ObjectId >> (6 * 8)) & 0xFF); result[idx++] = (byte)((ObjectId >> (5 * 8)) & 0xFF); result[idx++] = (byte)((ObjectId >> (4 * 8)) & 0xFF); result[idx++] = (byte)((ObjectId >> (3 * 8)) & 0xFF); result[idx++] = (byte)((ObjectId >> (2 * 8)) & 0xFF); result[idx++] = (byte)((ObjectId >> 8) & 0xFF); result[idx++] = (byte)(ObjectId & 0xFF); // FragmentId idx = _fragmentIdOffset; result[idx++] = (byte)((FragmentId >> (7 * 8)) & 0x7F); // sign bit is 0 result[idx++] = (byte)((FragmentId >> (6 * 8)) & 0xFF); result[idx++] = (byte)((FragmentId >> (5 * 8)) & 0xFF); result[idx++] = (byte)((FragmentId >> (4 * 8)) & 0xFF); result[idx++] = (byte)((FragmentId >> (3 * 8)) & 0xFF); result[idx++] = (byte)((FragmentId >> (2 * 8)) & 0xFF); result[idx++] = (byte)((FragmentId >> 8) & 0xFF); result[idx++] = (byte)(FragmentId & 0xFF); // E-flag and S-Flag idx = _flagsOffset; byte s_flag = IsStartFragment ? SFlag : (byte)0; byte e_flag = IsEndFragment ? EFlag : (byte)0; result[idx++] = (byte)(s_flag | e_flag); // BlobLength idx = _blobLengthOffset; result[idx++] = (byte)((BlobLength >> (3 * 8)) & 0xFF); result[idx++] = (byte)((BlobLength >> (2 * 8)) & 0xFF); result[idx++] = (byte)((BlobLength >> 8) & 0xFF); result[idx++] = (byte)(BlobLength & 0xFF); Array.Copy(_blob, 0, result, _blobOffset, BlobLength); return result; } /// /// Extract the objectId from a byte array, starting at the index indicated by /// startIndex parameter. /// /// /// /// /// The objectId. /// /// /// If fragmentBytes is null. /// /// /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of /// a binary encoded FragmentedRemoteObject. /// internal static long GetObjectId(byte[] fragmentBytes, int startIndex) { Dbg.Assert(fragmentBytes != null, "fragmentBytes cannot be null"); Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode object id"); long objectId = 0; int idx = startIndex + _objectIdOffset; objectId = (((long)fragmentBytes[idx++]) << (7 * 8)) & 0x7F00000000000000; objectId += (((long)fragmentBytes[idx++]) << (6 * 8)) & 0xFF000000000000; objectId += (((long)fragmentBytes[idx++]) << (5 * 8)) & 0xFF0000000000; objectId += (((long)fragmentBytes[idx++]) << (4 * 8)) & 0xFF00000000; objectId += (((long)fragmentBytes[idx++]) << (3 * 8)) & 0xFF000000; objectId += (((long)fragmentBytes[idx++]) << (2 * 8)) & 0xFF0000; objectId += (((long)fragmentBytes[idx++]) << 8) & 0xFF00; objectId += ((long)fragmentBytes[idx++]) & 0xFF; return objectId; } /// /// Extract the FragmentId from the byte array, starting at the index indicated by /// startIndex parameter. /// /// /// /// /// /// If fragmentBytes is null. /// /// /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of /// a binary encoded FragmentedRemoteObject. /// internal static long GetFragmentId(byte[] fragmentBytes, int startIndex) { Dbg.Assert(fragmentBytes != null, "fragmentBytes cannot be null"); Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode fragment id"); long fragmentId = 0; int idx = startIndex + _fragmentIdOffset; fragmentId = (((long)fragmentBytes[idx++]) << (7 * 8)) & 0x7F00000000000000; fragmentId += (((long)fragmentBytes[idx++]) << (6 * 8)) & 0xFF000000000000; fragmentId += (((long)fragmentBytes[idx++]) << (5 * 8)) & 0xFF0000000000; fragmentId += (((long)fragmentBytes[idx++]) << (4 * 8)) & 0xFF00000000; fragmentId += (((long)fragmentBytes[idx++]) << (3 * 8)) & 0xFF000000; fragmentId += (((long)fragmentBytes[idx++]) << (2 * 8)) & 0xFF0000; fragmentId += (((long)fragmentBytes[idx++]) << 8) & 0xFF00; fragmentId += ((long)fragmentBytes[idx++]) & 0xFF; return fragmentId; } /// /// Extract the IsStartFragment value from the byte array, starting at the index indicated by /// startIndex parameter. /// /// /// /// /// True is the S-flag is set in the encoding. Otherwise false. /// /// /// If fragmentBytes is null. /// /// /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of /// a binary encoded FragmentedRemoteObject. /// internal static bool GetIsStartFragment(byte[] fragmentBytes, int startIndex) { Dbg.Assert(fragmentBytes != null, "fragment cannot be null"); Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode if it is a start fragment."); if ((fragmentBytes[startIndex + _flagsOffset] & SFlag) != 0) { return true; } return false; } /// /// Extract the IsEndFragment value from the byte array, starting at the index indicated by /// startIndex parameter. /// /// /// /// /// True if the E-flag is set in the encoding. Otherwise false. /// /// /// If fragmentBytes is null. /// /// /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of /// a binary encoded FragmentedRemoteObject. /// internal static bool GetIsEndFragment(byte[] fragmentBytes, int startIndex) { Dbg.Assert(fragmentBytes != null, "fragment cannot be null"); Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode if it is an end fragment."); if ((fragmentBytes[startIndex + _flagsOffset] & EFlag) != 0) { return true; } return false; } /// /// Extract the BlobLength value from the byte array, starting at the index indicated by /// startIndex parameter. /// /// /// /// /// The BlobLength value. /// /// /// If fragmentBytes is null. /// /// /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of /// a binary encoded FragmentedRemoteObject. /// internal static int GetBlobLength(byte[] fragmentBytes, int startIndex) { Dbg.Assert(fragmentBytes != null, "fragment cannot be null"); Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode blob length."); int blobLength = 0; int idx = startIndex + _blobLengthOffset; blobLength += (((int)fragmentBytes[idx++]) << (3 * 8)) & 0x7F000000; blobLength += (((int)fragmentBytes[idx++]) << (2 * 8)) & 0xFF0000; blobLength += (((int)fragmentBytes[idx++]) << 8) & 0xFF00; blobLength += ((int)fragmentBytes[idx++]) & 0xFF; return blobLength; } } /// /// A stream used to store serialized data. This stream holds serialized data in the /// form of fragments. Every "fragment size" data will hold a blob identifying the fragment. /// The blob has "ObjectId","FragmentId","Properties like Start,End","BlobLength" /// internal class SerializedDataStream : Stream, IDisposable { [TraceSource("SerializedDataStream", "SerializedDataStream")] private static readonly PSTraceSource s_trace = PSTraceSource.GetTracer("SerializedDataStream", "SerializedDataStream"); #region Global Constants private static long s_objectIdSequenceNumber = 0; #endregion #region Private Data private bool _isEntered; private readonly FragmentedRemoteObject _currentFragment; private long _fragmentId; private readonly int _fragmentSize; private readonly object _syncObject; private bool _isDisposed; private readonly bool _notifyOnWriteFragmentImmediately; // MemoryStream does not dynamically resize as data is read. This will waste // lot of memory as data sent on the network will still be there in memory. // To avoid this a queue of memory streams (each stream is of fragmentsize) // is created..so after data is sent the MemoryStream is disposed there by // clearing resources. private readonly Queue _queuedStreams; private MemoryStream _writeStream; private MemoryStream _readStream; private int _writeOffset; private int _readOffSet; private long _length; /// /// Callback that is called once a fragmented data is available. /// /// /// Data that resulted in this callback. /// /// /// true if data represents EndFragment of an object. /// internal delegate void OnDataAvailableCallback(byte[] data, bool isEndFragment); private OnDataAvailableCallback _onDataAvailableCallback; #endregion #region Constructor /// /// Creates a stream to hold serialized data. /// /// /// fragmentSize to be used while creating fragment boundaries. /// internal SerializedDataStream(int fragmentSize) { s_trace.WriteLine("Creating SerializedDataStream with fragmentsize : {0}", fragmentSize); Dbg.Assert(fragmentSize > 0, "fragmentsize should be greater than 0."); _syncObject = new object(); _currentFragment = new FragmentedRemoteObject(); _queuedStreams = new Queue(); _fragmentSize = fragmentSize; } /// /// Use this constructor carefully. This will not write data into internal /// streams. Instead this will make the SerializedDataStream call the /// callback whenever a fragmented data is available. It is upto the caller /// to figure out what to do with the data. /// /// /// fragmentSize to be used while creating fragment boundaries. /// /// /// If this is not null, then callback will get notified whenever fragmented /// data is available. Read() will return null in this case always. /// internal SerializedDataStream(int fragmentSize, OnDataAvailableCallback callbackToNotify) : this(fragmentSize) { if (callbackToNotify != null) { _notifyOnWriteFragmentImmediately = true; _onDataAvailableCallback = callbackToNotify; } } #endregion #region Internal methods / Protected overrides /// /// Start using the stream exclusively (to write data). The stream can be entered only once. /// If you want to Enter again, first Exit and then Enter. /// This method is not thread-safe. /// internal void Enter() { Dbg.Assert(!_isEntered, "Stream is already entered. You cannot enter into stream again."); _isEntered = true; _fragmentId = 0; // Initialize the current fragment _currentFragment.ObjectId = GetObjectId(); _currentFragment.FragmentId = _fragmentId; _currentFragment.IsStartFragment = true; _currentFragment.BlobLength = 0; _currentFragment.Blob = new byte[_fragmentSize]; } /// /// Notify that the stream is not used to write anymore. /// This method is not thread-safe. /// internal void Exit() { _isEntered = false; // write left over data if (_currentFragment.BlobLength > 0) { // this is endfragment...as we are in Exit _currentFragment.IsEndFragment = true; WriteCurrentFragmentAndReset(); } } /// /// Writes a block of bytes to the current stream using data read from buffer. /// The base MemoryStream is written to only if "FragmentSize" is reached. /// /// /// The buffer to read data from. /// /// /// The byte offset in buffer at which to begin writing from. /// /// /// The maximum number of bytes to write. /// public override void Write(byte[] buffer, int offset, int count) { Dbg.Assert(_isEntered, "Stream should be Entered before writing into."); int offsetToReadFrom = offset; int amountLeft = count; while (amountLeft > 0) { int dataLeftInTheFragment = _fragmentSize - FragmentedRemoteObject.HeaderLength - _currentFragment.BlobLength; if (dataLeftInTheFragment > 0) { int amountToWriteIntoFragment = (amountLeft > dataLeftInTheFragment) ? dataLeftInTheFragment : amountLeft; amountLeft -= amountToWriteIntoFragment; // Write data into fragment Array.Copy(buffer, offsetToReadFrom, _currentFragment.Blob, _currentFragment.BlobLength, amountToWriteIntoFragment); _currentFragment.BlobLength += amountToWriteIntoFragment; offsetToReadFrom += amountToWriteIntoFragment; // write only if amountLeft is more than 0. I dont write if amountLeft is 0 as we are not // sure if the fragment is EndFragment..we will know this only in Exit. if (amountLeft > 0) { WriteCurrentFragmentAndReset(); } } else { WriteCurrentFragmentAndReset(); } } } /// /// Writes a byte to the current stream. /// /// public override void WriteByte(byte value) { Dbg.Assert(_isEntered, "Stream should be Entered before writing into."); byte[] buffer = new byte[1]; buffer[0] = value; Write(buffer, 0, 1); } /// /// Returns a byte[] which holds data of fragment size (or) serialized data of /// one object, which ever is greater. If data is not currently available, then /// the callback is registered and called whenever the data is available. /// /// /// callback to call once the data becomes available. /// /// /// a byte[] holding data read from the stream /// internal byte[] ReadOrRegisterCallback(OnDataAvailableCallback callback) { lock (_syncObject) { if (_length <= 0) { _onDataAvailableCallback = callback; return null; } int bytesToRead = _length > _fragmentSize ? _fragmentSize : (int)_length; byte[] result = new byte[bytesToRead]; Read(result, 0, bytesToRead); return result; } } /// /// Read the currently accumulated data in queued memory streams. /// /// internal byte[] Read() { lock (_syncObject) { if (_isDisposed) { return null; } int bytesToRead = _length > _fragmentSize ? _fragmentSize : (int)_length; if (bytesToRead > 0) { byte[] result = new byte[bytesToRead]; Read(result, 0, bytesToRead); return result; } else { return null; } } } /// /// /// /// /// /// public override int Read(byte[] buffer, int offset, int count) { int offSetToWriteTo = offset; int dataWritten = 0; Collection memoryStreamsToDispose = new Collection(); MemoryStream prevReadStream = null; lock (_syncObject) { // technically this should throw an exception..but remoting callstack // is optimized ie., we are not locking in every layer (in powershell) // to save on performance..as a result there may be cases where // upper layer is trying to add stuff and stream is disposed while // adding stuff. if (_isDisposed) { return 0; } while (dataWritten < count) { if (_readStream == null) { if (_queuedStreams.Count > 0) { _readStream = _queuedStreams.Dequeue(); if ((!_readStream.CanRead) || (prevReadStream == _readStream)) { // if the stream is disposed CanRead returns false // this will happen if a Write enqueues the stream // and a Read reads the data without dequeuing _readStream = null; continue; } } else { _readStream = _writeStream; } Dbg.Assert(_readStream.Length > 0, "Not enough data to read."); _readOffSet = 0; } _readStream.Position = _readOffSet; int result = _readStream.Read(buffer, offSetToWriteTo, count - dataWritten); s_trace.WriteLine("Read {0} data from readstream: {1}", result, _readStream.GetHashCode()); dataWritten += result; offSetToWriteTo += result; _readOffSet += result; _length -= result; // dispose only if we dont read from the current write stream. if ((_readStream.Capacity == _readOffSet) && (_readStream != _writeStream)) { s_trace.WriteLine("Adding readstream {0} to dispose collection.", _readStream.GetHashCode()); memoryStreamsToDispose.Add(_readStream); prevReadStream = _readStream; _readStream = null; } } } // Dispose the memory streams outside of the lock foreach (MemoryStream streamToDispose in memoryStreamsToDispose) { s_trace.WriteLine("Disposing stream: {0}", streamToDispose.GetHashCode()); streamToDispose.Dispose(); } return dataWritten; } private void WriteCurrentFragmentAndReset() { // log trace of the fragment PSEtwLog.LogAnalyticVerbose( PSEventId.SentRemotingFragment, PSOpcode.Send, PSTask.None, PSKeyword.Transport | PSKeyword.UseAlwaysAnalytic, (Int64)(_currentFragment.ObjectId), (Int64)(_currentFragment.FragmentId), _currentFragment.IsStartFragment ? 1 : 0, _currentFragment.IsEndFragment ? 1 : 0, (UInt32)(_currentFragment.BlobLength), new PSETWBinaryBlob(_currentFragment.Blob, 0, _currentFragment.BlobLength)); // finally write into memory stream byte[] data = _currentFragment.GetBytes(); int amountLeft = data.Length; int offSetToReadFrom = 0; // user asked us to notify immediately..so no need // to write into memory stream..instead give the // data directly to user and let him figure out what to do. // This will save write + read + dispose!! if (!_notifyOnWriteFragmentImmediately) { lock (_syncObject) { // technically this should throw an exception..but remoting callstack // is optimized ie., we are not locking in every layer (in powershell) // to save on performance..as a result there may be cases where // upper layer is trying to add stuff and stream is disposed while // adding stuff. if (_isDisposed) { return; } if (_writeStream == null) { _writeStream = new MemoryStream(_fragmentSize); s_trace.WriteLine("Created write stream: {0}", _writeStream.GetHashCode()); _writeOffset = 0; } while (amountLeft > 0) { int dataLeftInWriteStream = _writeStream.Capacity - _writeOffset; if (dataLeftInWriteStream == 0) { // enqueue the current write stream and create a new one. EnqueueWriteStream(); dataLeftInWriteStream = _writeStream.Capacity - _writeOffset; } int amountToWriteIntoStream = (amountLeft > dataLeftInWriteStream) ? dataLeftInWriteStream : amountLeft; amountLeft -= amountToWriteIntoStream; // write data _writeStream.Position = _writeOffset; _writeStream.Write(data, offSetToReadFrom, amountToWriteIntoStream); offSetToReadFrom += amountToWriteIntoStream; _writeOffset += amountToWriteIntoStream; _length += amountToWriteIntoStream; } } } // call the callback since we have data available _onDataAvailableCallback?.Invoke(data, _currentFragment.IsEndFragment); // prepare a new fragment _currentFragment.FragmentId = ++_fragmentId; _currentFragment.IsStartFragment = false; _currentFragment.IsEndFragment = false; _currentFragment.BlobLength = 0; _currentFragment.Blob = new byte[_fragmentSize]; } private void EnqueueWriteStream() { s_trace.WriteLine("Queuing write stream: {0} Length: {1} Capacity: {2}", _writeStream.GetHashCode(), _writeStream.Length, _writeStream.Capacity); _queuedStreams.Enqueue(_writeStream); _writeStream = new MemoryStream(_fragmentSize); _writeOffset = 0; s_trace.WriteLine("Created write stream: {0}", _writeStream.GetHashCode()); } /// /// This method provides a thread safe way to get an object id. /// /// /// An object Id in integer. /// private static long GetObjectId() { return System.Threading.Interlocked.Increment(ref s_objectIdSequenceNumber); } #endregion #region Disposable Overrides protected override void Dispose(bool disposing) { if (disposing) { lock (_syncObject) { foreach (MemoryStream streamToDispose in _queuedStreams) { // make sure we dispose only once. if (streamToDispose.CanRead) { streamToDispose.Dispose(); } } if ((_readStream != null) && (_readStream.CanRead)) { _readStream.Dispose(); } if ((_writeStream != null) && (_writeStream.CanRead)) { _writeStream.Dispose(); } _isDisposed = true; } } } #endregion #region Stream Overrides /// /// public override bool CanRead { get { return true; } } /// /// public override bool CanSeek { get { return false; } } /// /// public override bool CanWrite { get { return true; } } /// /// Gets the length of the stream in bytes. /// public override long Length { get { return _length; } } /// /// public override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } /// /// This is a No-Op intentionally as there is nothing /// to flush. /// public override void Flush() { } /// /// /// /// /// public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } /// /// /// public override void SetLength(long value) { throw new NotSupportedException(); } #endregion #region IDisposable Members private bool _disposed = false; public new void Dispose() { if (!_disposed) { GC.SuppressFinalize(this); _disposed = true; } base.Dispose(); } #endregion } /// /// This class performs the fragmentation as well as defragmentation operations of large objects to be sent /// to the other side. A large remoting PSObject will be broken into fragments. Each fragment has a ObjectId /// and a FragmentId. The last fragment also has an end of fragment marker. These fragments can be reassembled /// on the receiving end by sequencing the fragment ids. /// internal class Fragmentor { #region Global Constants private static readonly UTF8Encoding s_utf8Encoding = new UTF8Encoding(); // This const defines the default depth to be used for serializing objects for remoting. private const int SerializationDepthForRemoting = 1; #endregion private int _fragmentSize; private readonly SerializationContext _serializationContext; #region Constructor /// /// Constructor which initializes fragmentor with FragmentSize. /// /// /// size of each fragment /// /// internal Fragmentor(int fragmentSize, PSRemotingCryptoHelper cryptoHelper) { Dbg.Assert(fragmentSize > 0, "fragment size cannot be less than 0."); _fragmentSize = fragmentSize; _serializationContext = new SerializationContext( SerializationDepthForRemoting, SerializationOptions.RemotingOptions, cryptoHelper); DeserializationContext = new DeserializationContext( DeserializationOptions.RemotingOptions, cryptoHelper); } #endregion /// /// The method performs the fragmentation operation. /// All fragments of the same object have the same ObjectId. /// All fragments of the same object have the same ObjectId. /// Each fragment has its own Fragment Id. Fragment Id always starts from zero (0), /// and increments sequentially with an increment of 1. /// The last fragment is indicated by an End of Fragment marker. /// /// /// The object to be fragmented. Caller should make sure this is not null. /// /// /// Caller specified dataToStore to which the fragments are added /// one-by-one /// internal void Fragment(RemoteDataObject obj, SerializedDataStream dataToBeSent) { Dbg.Assert(obj != null, "Cannot fragment a null object"); Dbg.Assert(dataToBeSent != null, "SendDataCollection cannot be null"); dataToBeSent.Enter(); try { obj.Serialize(dataToBeSent, this); } finally { dataToBeSent.Exit(); } } /// /// The deserialization context used by this fragmentor. DeserializationContext /// controls the amount of memory a deserializer can use and other things. /// internal DeserializationContext DeserializationContext { get; } /// /// The size limit of the fragmented object. /// internal int FragmentSize { get { return _fragmentSize; } set { Dbg.Assert(value > 0, "FragmentSize cannot be less than 0."); _fragmentSize = value; } } /// /// TypeTable used for Serialization/Deserialization. /// internal TypeTable TypeTable { get; set; } /// /// Serialize an PSObject into a byte array. /// internal void SerializeToBytes(object obj, Stream streamToWriteTo) { Dbg.Assert(obj != null, "Cannot serialize a null object"); Dbg.Assert(streamToWriteTo != null, "Stream to write to cannot be null"); XmlWriterSettings xmlSettings = new XmlWriterSettings(); xmlSettings.CheckCharacters = false; xmlSettings.Indent = false; // we dont want the underlying stream to be closed as we expect // the stream to be usable after this call. xmlSettings.CloseOutput = false; xmlSettings.Encoding = UTF8Encoding.UTF8; xmlSettings.NewLineHandling = NewLineHandling.None; xmlSettings.OmitXmlDeclaration = true; xmlSettings.ConformanceLevel = ConformanceLevel.Fragment; using (XmlWriter xmlWriter = XmlWriter.Create(streamToWriteTo, xmlSettings)) { Serializer serializer = new Serializer(xmlWriter, _serializationContext); serializer.TypeTable = TypeTable; serializer.Serialize(obj); serializer.Done(); xmlWriter.Flush(); } return; } /// /// Converts the bytes back to PSObject. /// /// /// The bytes to be deserialized. /// /// /// The deserialized object. /// /// /// If the deserialized object is null. /// internal PSObject DeserializeToPSObject(Stream serializedDataStream) { Dbg.Assert(serializedDataStream != null, "Cannot Deserialize null data"); Dbg.Assert(serializedDataStream.Length != 0, "Cannot Deserialize empty data"); object result = null; using (XmlReader xmlReader = XmlReader.Create(serializedDataStream, InternalDeserializer.XmlReaderSettingsForCliXml)) { Deserializer deserializer = new Deserializer(xmlReader, DeserializationContext); deserializer.TypeTable = TypeTable; result = deserializer.Deserialize(); deserializer.Done(); } if (result == null) { // cannot be null. throw new PSRemotingDataStructureException(RemotingErrorIdStrings.DeserializedObjectIsNull); } return PSObject.AsPSObject(result); } } }