// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #if NET6_0 using System; using System.Collections.Generic; using System.IO; using System.Management.Automation; using System.Management.Automation.Language; using BenchmarkDotNet.Attributes; using MicroBenchmarks; namespace Engine { [BenchmarkCategory(Categories.Engine, Categories.Internal)] public class Compiler { private static readonly Dictionary s_scriptBlocksDict; private static readonly List s_functionNames; private ScriptBlockAst _currentAst; static Compiler() { string pattern = string.Format("{0}test{0}perf{0}benchmarks", Path.DirectorySeparatorChar); string location = typeof(Compiler).Assembly.Location; string testFilePath = null; int start = location.IndexOf(pattern, StringComparison.Ordinal); if (start > 0) { testFilePath = Path.Join(location.AsSpan(0, start + pattern.Length), "assets", "compiler.test.ps1"); } var topScriptBlockAst = Parser.ParseFile(testFilePath, tokens: out _, errors: out _); var allFunctions = topScriptBlockAst.FindAll(ast => ast is FunctionDefinitionAst, searchNestedScriptBlocks: false); s_scriptBlocksDict = new Dictionary(capacity: 16); s_functionNames = new List(capacity: 16); foreach (FunctionDefinitionAst function in allFunctions) { s_functionNames.Add(function.Name); s_scriptBlocksDict.Add(function.Name, function.Body); } } [ParamsSource(nameof(FunctionName))] public string FunctionsToCompile { get; set; } public IEnumerable FunctionName() => s_functionNames; [GlobalSetup(Target = nameof(CompileFunction))] public void GlobalSetup() { _currentAst = s_scriptBlocksDict[FunctionsToCompile]; // Run it once to get the C# code jitted. // The first call to this takes relatively too long, which makes the BDN's heuristic incorrectly // believe that there is no need to run many ops in each iteration. However, the subsequent runs // of this method is much faster than the first run, and this causes 'MinIterationTime' warnings // to our benchmarks and make the benchmark results not reliable. // Calling this method once in 'GlobalSetup' is a workaround. // See https://github.com/dotnet/BenchmarkDotNet/issues/837#issuecomment-828600157 CompileFunction(); } [Benchmark] public bool CompileFunction() { var compiledData = new CompiledScriptBlockData(_currentAst, isFilter: false); return compiledData.Compile(true); } } } #endif