// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Globalization;
#pragma warning disable 1634, 1691 // Stops compiler from warning about unknown warnings
namespace System.Management.Automation.Host
{
#region Ancillary types.
// I would have preferred to make these nested types within PSHostRawUserInterface, but that
// is evidently discouraged by the .net design guidelines.
///
/// Represents an (x,y) coordinate pair.
///
public
struct Coordinates
{
#region DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting compatibility with Windows PowerShell
private int x;
private int y;
#endregion
///
/// Gets and sets the X coordinate.
///
public int X
{
get { return x; }
set { x = value; }
}
///
/// Gets and sets the Y coordinate.
///
public int Y
{
get { return y; }
set { y = value; }
}
///
/// Initializes a new instance of the Coordinates class and defines the X and Y values.
///
///
/// The X coordinate
///
///
/// The Y coordinate
///
public
Coordinates(int x, int y)
{
this.x = x;
this.y = y;
}
///
/// Overrides
///
///
/// "a,b" where a and b are the values of the X and Y properties.
///
public override
string
ToString()
{
return string.Create(CultureInfo.InvariantCulture, $"{X},{Y}");
}
///
/// Overrides
///
///
/// object to be compared for equality.
///
///
/// True if is Coordinates and its X and Y values are the same as those of this instance,
/// false if not.
///
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is Coordinates)
{
result = this == ((Coordinates)obj);
}
return result;
}
///
/// Overrides
///
///
/// Hash code for this instance.
///
public override
int
GetHashCode()
{
// idea: consider X the high-order part of a 64-bit in, and Y the lower order half. Then use the int64.GetHashCode.
UInt64 i64 = 0;
if (X < 0)
{
if (X == Int32.MinValue)
{
// add one and invert to avoid an overflow.
i64 = (UInt64)(-1 * (X + 1));
}
else
{
i64 = (UInt64)(-X);
}
}
else
{
i64 = (UInt64)X;
}
// rotate 32 bits to the left.
i64 *= 0x100000000U;
// mask in Y
if (Y < 0)
{
if (Y == Int32.MinValue)
{
i64 += (UInt64)(-1 * (Y + 1));
}
else
{
i64 += (UInt64)(-Y);
}
}
else
{
i64 += (UInt64)Y;
}
int result = i64.GetHashCode();
return result;
}
///
/// Compares two instances for equality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if the respective X and Y values are the same, false otherwise.
///
public static
bool
operator ==(Coordinates first, Coordinates second)
{
bool result = first.X == second.X && first.Y == second.Y;
return result;
}
///
/// Compares two instances for inequality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if any of the respective either X or Y field is not the same, false otherwise.
///
public static
bool
operator !=(Coordinates first, Coordinates second)
{
return !(first == second);
}
}
///
/// Represents a width and height pair.
///
public
struct Size
{
#region DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting compatibility with Windows PowerShell
private int width;
private int height;
#endregion
///
/// Gets and sets the Width.
///
public int Width
{
get { return width; }
set { width = value; }
}
///
/// Gets and sets the Height.
///
public int Height
{
get { return height; }
set { height = value; }
}
///
/// Initialize a new instance of the Size class and defines the Width and Height values.
///
///
/// The Width
///
///
/// The Height
///
public
Size(int width, int height)
{
this.width = width;
this.height = height;
}
///
/// Overloads
///
///
/// "a,b" where a and b are the values of the Width and Height properties.
///
public override
string
ToString()
{
return string.Create(CultureInfo.InvariantCulture, $"{Width},{Height}");
}
///
/// Overrides
///
///
/// object to be compared for equality.
///
///
/// True if is Size and its Width and Height values are the same as those of this instance,
/// false if not.
///
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is Size)
{
result = this == ((Size)obj);
}
return result;
}
///
/// Overrides
///
///
/// Hash code for this instance.
///
///
public override
int
GetHashCode()
{
// idea: consider Width the high-order part of a 64-bit in, and Height the lower order half. Then use the int64.GetHashCode.
UInt64 i64 = 0;
if (Width < 0)
{
if (Width == Int32.MinValue)
{
// add one and invert to avoid an overflow.
i64 = (UInt64)(-1 * (Width + 1));
}
else
{
i64 = (UInt64)(-Width);
}
}
else
{
i64 = (UInt64)Width;
}
// rotate 32 bits to the left.
i64 *= 0x100000000U;
// mask in Height
if (Height < 0)
{
if (Height == Int32.MinValue)
{
i64 += (UInt64)(-1 * (Height + 1));
}
else
{
i64 += (UInt64)(-Height);
}
}
else
{
i64 += (UInt64)Height;
}
int result = i64.GetHashCode();
return result;
}
///
/// Compares two instances for equality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if the respective Width and Height fields are the same, false otherwise.
///
public static
bool
operator ==(Size first, Size second)
{
bool result = first.Width == second.Width && first.Height == second.Height;
return result;
}
///
/// Compares two instances for inequality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if any of the respective Width and Height fields are not the same, false otherwise.
///
public static
bool
operator !=(Size first, Size second)
{
return !(first == second);
}
}
///
/// Governs the behavior of
/// and
///
[Flags]
public
enum
ReadKeyOptions
{
///
/// Allow Ctrl-C to be processed as a keystroke, as opposed to causing a break event.
///
AllowCtrlC = 0x0001,
///
/// Do not display the character for the key in the window when pressed.
///
NoEcho = 0x0002,
///
/// Include key down events. Either one of IncludeKeyDown and IncludeKeyUp or both must be specified.
///
IncludeKeyDown = 0x0004,
///
/// Include key up events. Either one of IncludeKeyDown and IncludeKeyUp or both must be specified.
///
IncludeKeyUp = 0x0008
}
///
/// Defines the states of Control Key.
///
[Flags]
public
enum ControlKeyStates
{
///
/// The right alt key is pressed.
///
RightAltPressed = 0x0001,
///
/// The left alt key is pressed.
///
LeftAltPressed = 0x0002,
///
/// The right ctrl key is pressed.
///
RightCtrlPressed = 0x0004,
///
/// The left ctrl key is pressed.
///
LeftCtrlPressed = 0x0008,
///
/// The shift key is pressed.
///
ShiftPressed = 0x0010,
///
/// The numlock light is on.
///
NumLockOn = 0x0020,
///
/// The scrolllock light is on.
///
ScrollLockOn = 0x0040,
///
/// The capslock light is on.
///
CapsLockOn = 0x0080,
///
/// The key is enhanced.
///
EnhancedKey = 0x0100
}
///
/// Represents information of a keystroke.
///
public
struct KeyInfo
{
#region DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting compatibility with Windows PowerShell
private int virtualKeyCode;
private char character;
private ControlKeyStates controlKeyState;
private bool keyDown;
#endregion
///
/// Gets and set device-independent key.
///
public int VirtualKeyCode
{
get { return virtualKeyCode; }
set { virtualKeyCode = value; }
}
///
/// Gets and set unicode Character of the key.
///
public char Character
{
get { return character; }
set { character = value; }
}
///
/// State of the control keys.
///
public ControlKeyStates ControlKeyState
{
get { return controlKeyState; }
set { controlKeyState = value; }
}
///
/// Gets and set the status of whether this instance is generated by a key pressed or released.
///
public bool KeyDown
{
get { return keyDown; }
set { keyDown = value; }
}
///
/// Initialize a new instance of the KeyInfo class and defines the VirtualKeyCode,
/// Character, ControlKeyState and KeyDown values.
///
///
/// The virtual key code
///
///
/// The character
///
///
/// The control key state
///
///
/// Whether the key is pressed or released
///
public
KeyInfo
(
int virtualKeyCode,
char ch,
ControlKeyStates controlKeyState,
bool keyDown
)
{
this.virtualKeyCode = virtualKeyCode;
this.character = ch;
this.controlKeyState = controlKeyState;
this.keyDown = keyDown;
}
///
/// Overloads
///
///
/// "a,b,c,d" where a, b, c, and d are the values of the VirtualKeyCode, Character, ControlKeyState, and KeyDown properties.
///
public override
string
ToString()
{
return string.Create(CultureInfo.InvariantCulture, $"{VirtualKeyCode},{Character},{ControlKeyState},{KeyDown}");
}
///
/// Overrides
///
///
/// object to be compared for equality.
///
///
/// True if is KeyInfo and its VirtualKeyCode, Character, ControlKeyState, and KeyDown values are the
/// same as those of this instance, false if not.
///
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is KeyInfo)
{
result = this == ((KeyInfo)obj);
}
return result;
}
///
/// Overrides
///
///
/// Hash code for this instance.
///
///
public override
int
GetHashCode()
{
// idea: consider KeyDown (true == 1, false == 0) the highest-order nibble,
// ControlKeyState the second to fourth highest-order nibbles
// VirtualKeyCode the lower-order nibbles of a 32-bit int,
// Then use the UInt32.GetHashCode.
UInt32 i32 = KeyDown ? 0x10000000U : 0;
// mask in ControlKeyState
i32 |= ((uint)ControlKeyState) << 16;
// mask in the VirtualKeyCode
i32 |= (UInt32)VirtualKeyCode;
return i32.GetHashCode();
}
///
/// Compares two instances for equality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if the respective Character, ControlKeyStates , KeyDown, and VirtualKeyCode fields
/// are the same, false otherwise.
///
///
public static
bool
operator ==(KeyInfo first, KeyInfo second)
{
bool result = first.Character == second.Character && first.ControlKeyState == second.ControlKeyState &&
first.KeyDown == second.KeyDown && first.VirtualKeyCode == second.VirtualKeyCode;
return result;
}
///
/// Compares two instances for inequality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if any of the respective Character, ControlKeyStates , KeyDown, or VirtualKeyCode fields
/// are the different, false otherwise.
///
///
public static
bool
operator !=(KeyInfo first, KeyInfo second)
{
return !(first == second);
}
}
///
/// Represents a rectangular region of the screen.
///
///
public
struct Rectangle
{
#region DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting compatibility with Windows PowerShell
private int left;
private int top;
private int right;
private int bottom;
#endregion
///
/// Gets and sets the left side of the rectangle.
///
public int Left
{
get { return left; }
set { left = value; }
}
///
/// Gets and sets the top of the rectangle.
///
public int Top
{
get { return top; }
set { top = value; }
}
///
/// Gets and sets the right side of the rectangle.
///
public int Right
{
get { return right; }
set { right = value; }
}
///
/// Gets and sets the bottom of the rectangle.
///
public int Bottom
{
get { return bottom; }
set { bottom = value; }
}
///
/// Initialize a new instance of the Rectangle class and defines the Left, Top, Right, and Bottom values.
///
///
/// The left side of the rectangle
///
///
/// The top of the rectangle
///
///
/// The right side of the rectangle
///
///
/// The bottom of the rectangle
///
///
/// is less than ;
/// is less than
///
public
Rectangle(int left, int top, int right, int bottom)
{
if (right < left)
{
// "right" and "left" are not localizable
throw PSTraceSource.NewArgumentException(nameof(right), MshHostRawUserInterfaceStrings.LessThanErrorTemplate, "right", "left");
}
if (bottom < top)
{
// "bottom" and "top" are not localizable
throw PSTraceSource.NewArgumentException(nameof(bottom), MshHostRawUserInterfaceStrings.LessThanErrorTemplate, "bottom", "top");
}
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
///
/// Initializes a new instance of the Rectangle class and defines the Left, Top, Right, and Bottom values
/// by , the upper left corner and , the lower
/// right corner.
///
///
///
/// The Coordinates of the upper left corner of the Rectangle
///
///
/// The Coordinates of the lower right corner of the Rectangle
///
///
public
Rectangle(Coordinates upperLeft, Coordinates lowerRight)
: this(upperLeft.X, upperLeft.Y, lowerRight.X, lowerRight.Y)
{
}
///
/// Overloads
///
///
/// "a,b ; c,d" where a, b, c, and d are values of the Left, Top, Right, and Bottom properties.
///
public override
string
ToString()
{
return string.Create(CultureInfo.InvariantCulture, $"{Left},{Top} ; {Right},{Bottom}");
}
///
/// Overrides
///
///
/// object to be compared for equality.
///
///
/// True if is Rectangle and its Left, Top, Right, and Bottom values are the same as those of this instance,
/// false if not.
///
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is Rectangle)
{
result = this == ((Rectangle)obj);
}
return result;
}
///
/// Overrides
///
///
/// Hash code for this instance.
///
///
///
public override
int
GetHashCode()
{
// idea: consider (Top XOR Bottom) the high-order part of a 64-bit int,
// (Left XOR Right) the lower order half. Then use the int64.GetHashCode.
UInt64 i64 = 0;
int upper = Top ^ Bottom;
if (upper < 0)
{
if (upper == Int32.MinValue)
{
// add one and invert to avoid an overflow.
i64 = (UInt64)(-1 * (upper + 1));
}
else
{
i64 = (UInt64)(-upper);
}
}
else
{
i64 = (UInt64)upper;
}
// rotate 32 bits to the left.
i64 *= 0x100000000U;
// mask in lower
int lower = Left ^ Right;
if (lower < 0)
{
if (lower == Int32.MinValue)
{
i64 += (UInt64)(-1 * (lower + 1));
}
else
{
i64 += (UInt64)(-upper);
}
}
else
{
i64 += (UInt64)lower;
}
int result = i64.GetHashCode();
return result;
}
///
/// Compares two instances for equality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if the respective Top, Left, Bottom, and Right fields are the same, false otherwise.
///
public static
bool
operator ==(Rectangle first, Rectangle second)
{
bool result = first.Top == second.Top && first.Left == second.Left &&
first.Bottom == second.Bottom && first.Right == second.Right;
return result;
}
///
/// Compares two instances for inequality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if any of the respective Top, Left, Bottom, and Right fields are not the same, false otherwise.
///
///
public static
bool
operator !=(Rectangle first, Rectangle second)
{
return !(first == second);
}
}
///
/// Represents a character, a foregroundColor color, and background color.
///
public
struct BufferCell
{
#region DO NOT REMOVE OR RENAME THESE FIELDS - it will break remoting compatibility with Windows PowerShell
private char character;
private ConsoleColor foregroundColor;
private ConsoleColor backgroundColor;
private BufferCellType bufferCellType;
#endregion
///
/// Gets and sets the character value.
///
public char Character
{
get { return character; }
set { character = value; }
}
// we reuse System.ConsoleColor - it's in the core assembly, and I think it would be confusing to create another
// essentially identical enum
///
/// Gets and sets the foreground color.
///
public ConsoleColor ForegroundColor
{
get { return foregroundColor; }
set { foregroundColor = value; }
}
///
/// Gets and sets the background color.
///
public ConsoleColor BackgroundColor
{
get { return backgroundColor; }
set { backgroundColor = value; }
}
///
/// Gets and sets the type value.
///
public BufferCellType BufferCellType
{
get { return bufferCellType; }
set { bufferCellType = value; }
}
///
/// Initializes a new instance of the BufferCell class and defines the
/// Character, ForegroundColor, BackgroundColor and Type values.
///
///
/// The character in this BufferCell object
///
///
/// The foreground color of this BufferCell object
///
///
/// The foreground color of this BufferCell object
///
///
/// The type of this BufferCell object
///
public
BufferCell(char character, ConsoleColor foreground, ConsoleColor background, BufferCellType bufferCellType)
{
this.character = character;
this.foregroundColor = foreground;
this.backgroundColor = background;
this.bufferCellType = bufferCellType;
}
///
/// Overloads
///
///
/// "'a' b c d" where a, b, c, and d are the values of the Character, ForegroundColor, BackgroundColor, and Type properties.
///
public override
string
ToString()
{
return string.Create(CultureInfo.InvariantCulture, $"'{Character}' {ForegroundColor} {BackgroundColor} {BufferCellType}");
}
///
/// Overrides
///
///
/// object to be compared for equality.
///
///
/// True if is BufferCell and its Character, ForegroundColor, BackgroundColor, and BufferCellType values
/// are the same as those of this instance, false if not.
///
public override
bool
Equals(object obj)
{
bool result = false;
if (obj is BufferCell)
{
result = this == ((BufferCell)obj);
}
return result;
}
///
/// Overrides
///
///
///
/// Hash code for this instance.
///
///
public override
int
GetHashCode()
{
// idea: consider (ForegroundColor XOR BackgroundColor) the high-order part of a 32-bit int,
// and Character the lower order half. Then use the int32.GetHashCode.
UInt32 i32 = ((uint)(ForegroundColor ^ BackgroundColor)) << 16;
// mask in Height
i32 |= (UInt16)Character;
int result = i32.GetHashCode();
return result;
}
///
/// Compares two instances for equality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if the respective Character, ForegroundColor, BackgroundColor, and BufferCellType values are the same, false otherwise.
///
public static
bool
operator ==(BufferCell first, BufferCell second)
{
bool result = first.Character == second.Character &&
first.BackgroundColor == second.BackgroundColor &&
first.ForegroundColor == second.ForegroundColor &&
first.BufferCellType == second.BufferCellType;
return result;
}
///
/// Compares two instances for inequality.
///
///
/// The left side operand.
///
///
/// The right side operand.
///
///
/// true if any of the respective Character, ForegroundColor, BackgroundColor, and BufferCellType values are not the same,
/// false otherwise.
///
public static
bool
operator !=(BufferCell first, BufferCell second)
{
return !(first == second);
}
private const string StringsBaseName = "MshHostRawUserInterfaceStrings";
}
///
/// Defines three types of BufferCells to accommodate for hosts that use up to two cells
/// to display a character in some languages such as Chinese and Japanese.
///
public enum
BufferCellType
{
///
/// Character occupies one BufferCell.
///
Complete,
///
/// Character occupies two BufferCells and this is the leading one.
///
Leading,
///
/// Preceded by a Leading BufferCell.
///
Trailing
}
#endregion Ancillary types
///
/// Defines the lowest-level user interface functions that an interactive application hosting PowerShell
/// can choose to implement if it wants to
/// support any cmdlet that does character-mode interaction with the user.
///
///
/// It models an 2-dimensional grid of cells called a Buffer. A buffer has a visible rectangular region, called a window.
/// Each cell of the grid has a character, a foreground color, and a background color. When the buffer has input focus, it
/// shows a cursor positioned in one cell. Keystrokes can be read from the buffer and optionally echoed at the current
/// cursor position.
///
///
///
public abstract
class PSHostRawUserInterface
{
///
/// Protected constructor which does nothing. Provided per .Net design guidelines section 4.3.1.
///
protected
PSHostRawUserInterface()
{
// do nothing
}
///
/// Gets or sets the color used to render characters on the screen buffer. Each character cell in the screen buffer can
/// have a separate foreground color.
///
///
///
public abstract
ConsoleColor
ForegroundColor
{
get;
set;
}
///
/// Gets or sets the color used to render the background behind characters on the screen buffer. Each character cell in
/// the screen buffer can have a separate background color.
///
///
public abstract
ConsoleColor
BackgroundColor
{
get;
set;
}
///
/// Gets or sets the cursor position in the screen buffer. The view window always adjusts it's location over the screen
/// buffer such that the cursor is always visible.
///
///
/// To write to the screen buffer without updating the cursor position, use
/// or
///
///
///
///
///
///
///
///
public abstract
Coordinates
CursorPosition
{
get;
set;
}
///
/// Gets or sets position of the view window relative to the screen buffer, in characters. (0,0) is the upper left of the screen
/// buffer.
///
///
///
///
///
public abstract
Coordinates
WindowPosition
{
get;
set;
}
///
/// Gets or sets the cursor size as a percentage 0..100.
///
///
public abstract
int
CursorSize
{
get;
set;
}
///
/// Gets or sets the current size of the screen buffer, measured in character cells.
///
///
///
///
///
///
public abstract
Size
BufferSize
{
get;
set;
}
///
/// Gets or sets the current view window size, measured in character cells. The window size cannot be larger than the
/// dimensions returned by .
///
///
///
///
///
///
public abstract
Size
WindowSize
{
get;
set;
}
///
/// Gets the size of the largest window possible for the current buffer, current font, and current display hardware.
/// The view window cannot be larger than the screen buffer or the current display (the display the window is rendered on).
///
///
/// The largest dimensions the window can be resized to without resizing the screen buffer.
///
///
/// Always returns a value less than or equal to
/// .
///
///
///
///
///
///
public abstract
Size
MaxWindowSize
{
get;
}
///
/// Gets the largest window possible for the current font and display hardware, ignoring the current buffer dimensions. In
/// other words, the dimensions of the largest window that could be rendered in the current display, if the buffer was
/// at least as large.
///
///
/// To resize the window to this dimension, use
/// to first check and, if necessary, adjust, the screen buffer size.
///
///
///
///
///
///
public abstract
Size
MaxPhysicalWindowSize
{
get;
}
///
/// Reads a key stroke from the keyboard device, blocking until a keystroke is typed.
/// Same as ReadKey(ReadKeyOptions.IncludeKeyDown)
///
///
/// Key stroke when a key is pressed.
///
///
///
/// $Host.UI.RawUI.ReadKey()
///
///
///
///
///
///
public
KeyInfo
ReadKey()
{
return ReadKey(ReadKeyOptions.IncludeKeyDown);
}
///
/// Reads a key stroke from the keyboard device, blocking until a keystroke is typed.
/// Either one of ReadKeyOptions.IncludeKeyDown and ReadKeyOptions.IncludeKeyUp or both must be specified.
///
///
/// A bit mask of the options to be used to read the keyboard. Constants defined by
///
///
///
/// Key stroke depending on the value of .
///
///
/// Neither ReadKeyOptions.IncludeKeyDown nor ReadKeyOptions.IncludeKeyUp is specified.
///
///
///
/// $option = [System.Management.Automation.Host.ReadKeyOptions]"IncludeKeyDown";
/// $host.UI.RawUI.ReadKey($option)
///
///
///
///
///
///
///
public abstract
KeyInfo
ReadKey(ReadKeyOptions options);
///
/// Resets the keyboard input buffer.
///
///
///
///
public abstract
void
FlushInputBuffer();
///
/// A non-blocking call to examine if a keystroke is waiting in the input buffer.
///
///
/// True if a keystroke is waiting in the input buffer, false if not.
///
///
///
///
public abstract
bool
KeyAvailable
{
get;
}
///
/// Gets or sets the titlebar text of the current view window.
///
public abstract
string
WindowTitle
{
get;
set;
}
///
/// Copies the array into the screen buffer at the
/// given origin, clipping such that cells in the array that would fall outside the screen buffer are ignored.
///
///
/// The top left corner of the rectangular screen area to which is copied.
///
///
/// A rectangle of objects to be copied to the
/// screen buffer.
///
///
///
///
///
///
///
///
///
public abstract
void
SetBufferContents(Coordinates origin, BufferCell[,] contents);
///
/// Copies a given character to all of the character cells in the screen buffer with the indicated colors.
///
///
/// The rectangle on the screen buffer to which is copied.
/// If all elements are -1, the entire screen buffer will be copied with .
///
///
/// The character and attributes used to fill .
///
///
/// Provided for clearing regions -- less chatty than passing an array of cells.
///
///
///
/// using System;
/// using System.Management.Automation;
/// using System.Management.Automation.Host;
/// namespace Microsoft.Samples.Cmdlet
/// {
/// [Cmdlet("Clear","Screen")]
/// public class ClearScreen : PSCmdlet
/// {
/// protected override void BeginProcessing()
/// {
/// Host.UI.RawUI.SetBufferContents(new Rectangle(-1, -1, -1, -1),
/// new BufferCell(' ', Host.UI.RawUI.ForegroundColor, Host.UI.RawUI.BackgroundColor))
/// }
/// }
/// }
///
///
///
///
///
///
///
///
///
///
public abstract
void
SetBufferContents(Rectangle rectangle, BufferCell fill);
///
/// Extracts a rectangular region of the screen buffer.
///
///
/// The rectangle on the screen buffer to extract.
///
///
/// An array of objects extracted from
/// the rectangular region of the screen buffer specified by
///
///
/// If the rectangle is completely outside of the screen buffer, a BufferCell array of zero rows and column will be
/// returned.
///
/// If the rectangle is partially outside of the screen buffer, the area where the screen buffer and rectangle overlap
/// will be read and returned. The size of the returned array is the same as that of r. Each BufferCell in the
/// non-overlapping area of this array is set as follows:
///
/// Character is the space (' ')
/// ForegroundColor to the current foreground color, given by the ForegroundColor property of this class.
/// BackgroundColor to the current background color, given by the BackgroundColor property of this class.
///
/// The resulting array is organized in row-major order for performance reasons. The screen buffer, however, is
/// organized in column-major order -- e.g. you specify the column index first, then the row index second, as in (x, y).
/// This means that a cell at screen buffer position (x, y) is in the array element [y, x].
///
///
///
///
///
///
///
///
///
public abstract
BufferCell[,]
GetBufferContents(Rectangle rectangle);
///
/// Scroll a region of the screen buffer.
///
///
/// Indicates the region of the screen to be scrolled.
///
///
/// Indicates the upper left coordinates of the region of the screen to receive the source region contents. The target
/// region is the same size as the source region.
///
///
/// Indicates the region of the screen to include in the operation. If a cell would be changed by the operation but
/// does not fall within the clip region, it will be unchanged.
///
///
/// The character and attributes to be used to fill any cells within the intersection of the source rectangle and
/// clipping rectangle that are left "empty" by the move.
///
///
///
///
///
///
///
///
///
public abstract
void
ScrollBufferContents
(
Rectangle source,
Coordinates destination,
Rectangle clip,
BufferCell fill
);
///
/// Determines the number of BufferCells a substring of a string occupies.
///
///
/// The string whose substring length we want to know.
///
///
/// Offset where the substring begins in
///
///
/// The default implementation calls method
/// with the substring extracted from the string
/// starting at the offset
///
///
///
///
///
///
///
///
///
///
public virtual
int
LengthInBufferCells
(
string source,
int offset
)
{
if (source == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(source));
}
// this implementation is inefficient
// it is here to help with backcompatibility
// it preserves the old behavior from the times
// when there was only Length(string) overload
string substring = offset == 0 ? source : source.Substring(offset);
return this.LengthInBufferCells(substring);
}
///
/// Determines the number of BufferCells a string occupies.
///
///
/// The string whose length we want to know.
///
///
/// The default implementation returns the length of
///
///
///
///
///
///
///
///
///
///
public virtual
int
LengthInBufferCells
(
string source
)
{
if (source == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(source));
}
return source.Length;
}
///
/// Determines the number of BufferCells a character occupies.
///
///
/// The character whose length we want to know.
///
///
/// The default implementation returns 1.
///
///
///
///
///
///
///
///
///
public virtual
int
LengthInBufferCells
(
char source
)
{
return 1;
}
///
/// Creates a two dimensional array of BufferCells by examining each character in .
///
///
/// String array based on which the two dimensional array of BufferCells will be created.
///
///
/// Foreground color of the buffer cells in the resulting array.
///
///
/// Background color of the buffer cells in the resulting array.
///
///
/// A two dimensional array of BufferCells whose characters are the same as those in
/// and whose foreground and background colors set to and
///
///
///
/// is null;
/// Any string in is null or empty
///
///
/// If a character C takes one BufferCell to display as determined by LengthInBufferCells,
/// one BufferCell is allocated with its Character set to C and BufferCellType to BufferCell.Complete.
/// On the other hand, if C takes two BufferCell, two adjacent BufferCells on a row in
/// the returned array will be allocated: the first has Character set to C and BufferCellType to
/// and the second
/// Character set to (char)0 and Type to
/// . Hence, the returned
/// BufferCell array has .Length number of rows and number of columns
/// equal to the largest number of cells a string in takes. The
/// foreground and background colors of the cells are initialized to
/// and , respectively.
/// The resulting array is suitable for use with
/// and .
///
///
///
///
///
///
///
///
///
#pragma warning disable 56506
public
BufferCell[,]
NewBufferCellArray(string[] contents, ConsoleColor foregroundColor, ConsoleColor backgroundColor)
{
#pragma warning disable 56506
if (contents == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(contents));
}
byte[][] charLengths = new byte[contents.Length][];
int maxStringLengthInBufferCells = 0;
for (int i = 0; i < contents.Length; i++)
{
if (string.IsNullOrEmpty(contents[i]))
{
continue;
}
int lengthInBufferCells = 0;
charLengths[i] = new byte[contents[i].Length];
for (int j = 0; j < contents[i].Length; j++)
{
charLengths[i][j] = (byte)LengthInBufferCells(contents[i][j]);
lengthInBufferCells += charLengths[i][j];
}
if (maxStringLengthInBufferCells < lengthInBufferCells)
{
maxStringLengthInBufferCells = lengthInBufferCells;
}
}
if (maxStringLengthInBufferCells <= 0)
{
throw PSTraceSource.NewArgumentException(nameof(contents), MshHostRawUserInterfaceStrings.AllNullOrEmptyStringsErrorTemplate);
}
BufferCell[,] results = new BufferCell[contents.Length, maxStringLengthInBufferCells];
for (int i = 0; i < contents.Length; i++)
{
int resultJ = 0;
for (int j = 0; j < contents[i].Length; j++, resultJ++)
{
if (charLengths[i][j] == 1)
{
results[i, resultJ] =
new BufferCell(contents[i][j], foregroundColor, backgroundColor, BufferCellType.Complete);
}
else if (charLengths[i][j] == 2)
{
results[i, resultJ] =
new BufferCell(contents[i][j], foregroundColor, backgroundColor, BufferCellType.Leading);
resultJ++;
results[i, resultJ] =
new BufferCell((char)0, foregroundColor, backgroundColor, BufferCellType.Trailing);
}
}
while (resultJ < maxStringLengthInBufferCells)
{
results[i, resultJ] = new BufferCell(' ', foregroundColor, backgroundColor, BufferCellType.Complete);
resultJ++;
}
}
return results;
#pragma warning restore 56506
}
#pragma warning restore 56506
///
/// Creates a 2D array of BufferCells by examining .Character.
///
///
///
/// The number of columns of the resulting array
///
///
/// The number of rows of the resulting array
///
///
/// The cell to be copied to each of the elements of the resulting array.
///
///
/// A by array of BufferCells where each cell's value is
/// based on
///
///
///
/// is less than 1;
/// is less than 1.
///
///
/// If the character takes one BufferCell to display as determined by LengthInBufferCells,
/// one BufferCell is allocated with its Character set to the character and BufferCellType to
/// BufferCell.Complete.
/// On the other hand, if it takes two BufferCells, two adjacent BufferCells on a row
/// in the returned array will be allocated: the first has Character
/// set to the character and BufferCellType to BufferCellType.Leading and the second Character
/// set to (char)0 and BufferCellType to BufferCellType.Trailing. Moreover, if
/// is odd, the last column will just contain the leading cell.
/// .BufferCellType is not used in creating the array.
/// The resulting array is suitable for use with the PSHostRawUserInterface.SetBufferContents method.
///
///
///
///
///
///
///
///
///
public
BufferCell[,]
NewBufferCellArray(int width, int height, BufferCell contents)
{
if (width <= 0)
{
// "width" is not localizable
throw PSTraceSource.NewArgumentOutOfRangeException(nameof(width), width,
MshHostRawUserInterfaceStrings.NonPositiveNumberErrorTemplate, "width");
}
if (height <= 0)
{
// "height" is not localizable
throw PSTraceSource.NewArgumentOutOfRangeException(nameof(height), height,
MshHostRawUserInterfaceStrings.NonPositiveNumberErrorTemplate, "height");
}
BufferCell[,] buffer = new BufferCell[height, width];
int charLength = LengthInBufferCells(contents.Character);
if (charLength == 1)
{
for (int r = 0; r < buffer.GetLength(0); ++r)
{
for (int c = 0; c < buffer.GetLength(1); ++c)
{
buffer[r, c] = contents;
buffer[r, c].BufferCellType = BufferCellType.Complete;
}
}
}
else if (charLength == 2)
{
int normalizedWidth = width % 2 == 0 ? width : width - 1;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < normalizedWidth; j++)
{
buffer[i, j] = contents;
buffer[i, j].BufferCellType = BufferCellType.Leading;
j++;
buffer[i, j] = new BufferCell((char)0,
contents.ForegroundColor, contents.BackgroundColor,
BufferCellType.Trailing);
}
if (normalizedWidth < width)
{
buffer[i, normalizedWidth] = contents;
buffer[i, normalizedWidth].BufferCellType = BufferCellType.Leading;
}
}
}
return buffer;
}
///
/// Same as
///
///
/// The width and height of the resulting array.
///
///
/// The cell to be copied to each of the elements of the resulting array.
///
///
/// An array of BufferCells whose size is and where each cell's value is
/// based on
///
///
/// If .Width or .Height is less than 1.
///
///
///
///
///
///
///
///
///
public
BufferCell[,]
NewBufferCellArray(Size size, BufferCell contents)
{
return NewBufferCellArray(size.Width, size.Height, contents);
}
}
}