Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /remoting /common /fragmentor.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections.Generic; | |
| using System.Collections.ObjectModel; | |
| using System.IO; | |
| using System.Management.Automation.Internal; | |
| using System.Management.Automation.Tracing; | |
| using System.Text; | |
| using System.Xml; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| using TypeTable = System.Management.Automation.Runspaces.TypeTable; | |
| namespace System.Management.Automation.Remoting | |
| { | |
| /// <summary> | |
| /// This class is used to hold a fragment of remoting PSObject for transporting to remote computer. | |
| /// | |
| /// A large remoting PSObject will be broken into fragments. Each fragment has a ObjectId and a FragmentId. | |
| /// The first fragment has a StartFragment marker. The last fragment also an EndFragment marker. | |
| /// These fragments can be reassembled on the receiving | |
| /// end by sequencing the fragment ids. | |
| /// | |
| /// Currently control objects (Control-C for stopping a pipeline execution) is not | |
| /// really fragmented. These objects are small. They are just wrapped into a single | |
| /// fragment. | |
| /// </summary> | |
| internal class FragmentedRemoteObject | |
| { | |
| private byte[] _blob; | |
| private int _blobLength; | |
| /// <summary> | |
| /// SFlag stands for the IsStartFragment. It is the bit value in the binary encoding. | |
| /// </summary> | |
| internal const byte SFlag = 0x1; | |
| /// <summary> | |
| /// EFlag stands for the IsEndFragment. It is the bit value in the binary encoding. | |
| /// </summary> | |
| internal const byte EFlag = 0x2; | |
| /// <summary> | |
| /// HeaderLength is the total number of bytes in the binary encoding header. | |
| /// </summary> | |
| internal const int HeaderLength = 8 + 8 + 1 + 4; | |
| /// <summary> | |
| /// _objectIdOffset is the offset of the ObjectId in the binary encoding. | |
| /// </summary> | |
| private const int _objectIdOffset = 0; | |
| /// <summary> | |
| /// _fragmentIdOffset is the offset of the FragmentId in the binary encoding. | |
| /// </summary> | |
| private const int _fragmentIdOffset = 8; | |
| /// <summary> | |
| /// _flagsOffset is the offset of the byte in the binary encoding that contains the SFlag, EFlag and CFlag. | |
| /// </summary> | |
| private const int _flagsOffset = 16; | |
| /// <summary> | |
| /// _blobLengthOffset is the offset of the BlobLength in the binary encoding. | |
| /// </summary> | |
| private const int _blobLengthOffset = 17; | |
| /// <summary> | |
| /// _blobOffset is the offset of the Blob in the binary encoding. | |
| /// </summary> | |
| private const int _blobOffset = 21; | |
| /// <summary> | |
| /// Default Constructor. | |
| /// </summary> | |
| internal FragmentedRemoteObject() | |
| { | |
| } | |
| /// <summary> | |
| /// Used to construct a fragment of PSObject to be sent to remote computer. | |
| /// </summary> | |
| /// <param name="blob"></param> | |
| /// <param name="objectId"> | |
| /// ObjectId of the fragment. | |
| /// Caller should make sure this is not less than 0. | |
| /// </param> | |
| /// <param name="fragmentId"> | |
| /// FragmentId within the object. | |
| /// Caller should make sure this is not less than 0. | |
| /// </param> | |
| /// <param name="isEndFragment"> | |
| /// true if this is a EndFragment. | |
| /// </param> | |
| internal FragmentedRemoteObject(byte[] blob, long objectId, long fragmentId, | |
| bool isEndFragment) | |
| { | |
| Dbg.Assert((blob != null) && (blob.Length != 0), "Cannot create a fragment for null or empty data."); | |
| Dbg.Assert(objectId >= 0, "Object Id cannot be < 0"); | |
| Dbg.Assert(fragmentId >= 0, "Fragment Id cannot be < 0"); | |
| ObjectId = objectId; | |
| FragmentId = fragmentId; | |
| IsStartFragment = fragmentId == 0; | |
| IsEndFragment = isEndFragment; | |
| _blob = blob; | |
| _blobLength = _blob.Length; | |
| } | |
| /// <summary> | |
| /// All fragments of the same PSObject have the same ObjectId. | |
| /// </summary> | |
| internal long ObjectId { get; set; } | |
| /// <summary> | |
| /// FragmentId starts from 0. It increases sequentially by an increment of 1. | |
| /// </summary> | |
| internal long FragmentId { get; set; } | |
| /// <summary> | |
| /// The first fragment of a PSObject. | |
| /// </summary> | |
| internal bool IsStartFragment { get; set; } | |
| /// <summary> | |
| /// The last fragment of a PSObject. | |
| /// </summary> | |
| internal bool IsEndFragment { get; set; } | |
| /// <summary> | |
| /// Blob length. This enables scenarios where entire byte[] is | |
| /// not filled for the fragment. | |
| /// </summary> | |
| internal int BlobLength | |
| { | |
| get | |
| { | |
| return _blobLength; | |
| } | |
| set | |
| { | |
| Dbg.Assert(value >= 0, "BlobLength cannot be less than 0."); | |
| _blobLength = value; | |
| } | |
| } | |
| /// <summary> | |
| /// This is the actual data in bytes form. | |
| /// </summary> | |
| internal byte[] Blob | |
| { | |
| get | |
| { | |
| return _blob; | |
| } | |
| set | |
| { | |
| Dbg.Assert(value != null, "Blob cannot be null"); | |
| _blob = value; | |
| } | |
| } | |
| /// <summary> | |
| /// This method generate a binary encoding of the FragmentedRemoteObject as follows: | |
| /// ObjectId: 8 bytes as long, byte order is big-endian. this value can only be non-negative. | |
| /// FragmentId: 8 bytes as long, byte order is big-endian. this value can only be non-negative. | |
| /// FlagsByte: 1 byte: | |
| /// 0x1 if IsStartOfFragment is true: This is called S-flag. | |
| /// 0x2 if IsEndOfFragment is true: This is called the E-flag. | |
| /// 0x4 if IsControl is true: This is called the C-flag. | |
| /// | |
| /// The other bits are reserved for future use. | |
| /// Now they must be zero when sending, | |
| /// and they are ignored when receiving. | |
| /// BlobLength: 4 bytes as int, byte order is big-endian. this value can only be non-negative. | |
| /// Blob: BlobLength number of bytes. | |
| /// | |
| /// 0 1 2 3 | |
| /// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 | |
| /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |
| /// | | | |
| /// +-+-+-+-+-+-+-+- ObjectId +-+-+-+-+-+-+-+-+ | |
| /// | | | |
| /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |
| /// | | | |
| /// +-+-+-+-+-+-+-+- FragmentId +-+-+-+-+-+-+-+-+ | |
| /// | | | |
| /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |
| /// |reserved |C|E|S| | |
| /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |
| /// | BlobLength | | |
| /// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |
| /// | Blob ... | |
| /// +-+-+-+-+-+-+-+- | |
| /// </summary> | |
| /// <returns> | |
| /// The binary encoded FragmentedRemoteObject to be ready to pass to WinRS Send API. | |
| /// </returns> | |
| internal byte[] GetBytes() | |
| { | |
| const int objectIdSize = 8; // number of bytes of long | |
| const int fragmentIdSize = 8; // number of bytes of long | |
| const int flagsSize = 1; // 1 byte for IsEndOfFrag and IsControl | |
| const int blobLengthSize = 4; // number of bytes of int | |
| int totalLength = objectIdSize + fragmentIdSize + flagsSize + blobLengthSize + BlobLength; | |
| byte[] result = new byte[totalLength]; | |
| int idx = 0; | |
| // release build will optimize the calculation of the constants | |
| // ObjectId | |
| idx = _objectIdOffset; | |
| result[idx++] = (byte)((ObjectId >> (7 * 8)) & 0x7F); // sign bit is 0 | |
| result[idx++] = (byte)((ObjectId >> (6 * 8)) & 0xFF); | |
| result[idx++] = (byte)((ObjectId >> (5 * 8)) & 0xFF); | |
| result[idx++] = (byte)((ObjectId >> (4 * 8)) & 0xFF); | |
| result[idx++] = (byte)((ObjectId >> (3 * 8)) & 0xFF); | |
| result[idx++] = (byte)((ObjectId >> (2 * 8)) & 0xFF); | |
| result[idx++] = (byte)((ObjectId >> 8) & 0xFF); | |
| result[idx++] = (byte)(ObjectId & 0xFF); | |
| // FragmentId | |
| idx = _fragmentIdOffset; | |
| result[idx++] = (byte)((FragmentId >> (7 * 8)) & 0x7F); // sign bit is 0 | |
| result[idx++] = (byte)((FragmentId >> (6 * 8)) & 0xFF); | |
| result[idx++] = (byte)((FragmentId >> (5 * 8)) & 0xFF); | |
| result[idx++] = (byte)((FragmentId >> (4 * 8)) & 0xFF); | |
| result[idx++] = (byte)((FragmentId >> (3 * 8)) & 0xFF); | |
| result[idx++] = (byte)((FragmentId >> (2 * 8)) & 0xFF); | |
| result[idx++] = (byte)((FragmentId >> 8) & 0xFF); | |
| result[idx++] = (byte)(FragmentId & 0xFF); | |
| // E-flag and S-Flag | |
| idx = _flagsOffset; | |
| byte s_flag = IsStartFragment ? SFlag : (byte)0; | |
| byte e_flag = IsEndFragment ? EFlag : (byte)0; | |
| result[idx++] = (byte)(s_flag | e_flag); | |
| // BlobLength | |
| idx = _blobLengthOffset; | |
| result[idx++] = (byte)((BlobLength >> (3 * 8)) & 0xFF); | |
| result[idx++] = (byte)((BlobLength >> (2 * 8)) & 0xFF); | |
| result[idx++] = (byte)((BlobLength >> 8) & 0xFF); | |
| result[idx++] = (byte)(BlobLength & 0xFF); | |
| Array.Copy(_blob, 0, result, _blobOffset, BlobLength); | |
| return result; | |
| } | |
| /// <summary> | |
| /// Extract the objectId from a byte array, starting at the index indicated by | |
| /// startIndex parameter. | |
| /// </summary> | |
| /// <param name="fragmentBytes"></param> | |
| /// <param name="startIndex"></param> | |
| /// <returns> | |
| /// The objectId. | |
| /// </returns> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If fragmentBytes is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of | |
| /// a binary encoded FragmentedRemoteObject. | |
| /// </exception> | |
| internal static long GetObjectId(byte[] fragmentBytes, int startIndex) | |
| { | |
| Dbg.Assert(fragmentBytes != null, "fragmentBytes cannot be null"); | |
| Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode object id"); | |
| long objectId = 0; | |
| int idx = startIndex + _objectIdOffset; | |
| objectId = (((long)fragmentBytes[idx++]) << (7 * 8)) & 0x7F00000000000000; | |
| objectId += (((long)fragmentBytes[idx++]) << (6 * 8)) & 0xFF000000000000; | |
| objectId += (((long)fragmentBytes[idx++]) << (5 * 8)) & 0xFF0000000000; | |
| objectId += (((long)fragmentBytes[idx++]) << (4 * 8)) & 0xFF00000000; | |
| objectId += (((long)fragmentBytes[idx++]) << (3 * 8)) & 0xFF000000; | |
| objectId += (((long)fragmentBytes[idx++]) << (2 * 8)) & 0xFF0000; | |
| objectId += (((long)fragmentBytes[idx++]) << 8) & 0xFF00; | |
| objectId += ((long)fragmentBytes[idx++]) & 0xFF; | |
| return objectId; | |
| } | |
| /// <summary> | |
| /// Extract the FragmentId from the byte array, starting at the index indicated by | |
| /// startIndex parameter. | |
| /// </summary> | |
| /// <param name="fragmentBytes"></param> | |
| /// <param name="startIndex"></param> | |
| /// <returns></returns> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If fragmentBytes is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of | |
| /// a binary encoded FragmentedRemoteObject. | |
| /// </exception> | |
| internal static long GetFragmentId(byte[] fragmentBytes, int startIndex) | |
| { | |
| Dbg.Assert(fragmentBytes != null, "fragmentBytes cannot be null"); | |
| Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode fragment id"); | |
| long fragmentId = 0; | |
| int idx = startIndex + _fragmentIdOffset; | |
| fragmentId = (((long)fragmentBytes[idx++]) << (7 * 8)) & 0x7F00000000000000; | |
| fragmentId += (((long)fragmentBytes[idx++]) << (6 * 8)) & 0xFF000000000000; | |
| fragmentId += (((long)fragmentBytes[idx++]) << (5 * 8)) & 0xFF0000000000; | |
| fragmentId += (((long)fragmentBytes[idx++]) << (4 * 8)) & 0xFF00000000; | |
| fragmentId += (((long)fragmentBytes[idx++]) << (3 * 8)) & 0xFF000000; | |
| fragmentId += (((long)fragmentBytes[idx++]) << (2 * 8)) & 0xFF0000; | |
| fragmentId += (((long)fragmentBytes[idx++]) << 8) & 0xFF00; | |
| fragmentId += ((long)fragmentBytes[idx++]) & 0xFF; | |
| return fragmentId; | |
| } | |
| /// <summary> | |
| /// Extract the IsStartFragment value from the byte array, starting at the index indicated by | |
| /// startIndex parameter. | |
| /// </summary> | |
| /// <param name="fragmentBytes"></param> | |
| /// <param name="startIndex"></param> | |
| /// <returns> | |
| /// True is the S-flag is set in the encoding. Otherwise false. | |
| /// </returns> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If fragmentBytes is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of | |
| /// a binary encoded FragmentedRemoteObject. | |
| /// </exception> | |
| internal static bool GetIsStartFragment(byte[] fragmentBytes, int startIndex) | |
| { | |
| Dbg.Assert(fragmentBytes != null, "fragment cannot be null"); | |
| Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode if it is a start fragment."); | |
| if ((fragmentBytes[startIndex + _flagsOffset] & SFlag) != 0) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// Extract the IsEndFragment value from the byte array, starting at the index indicated by | |
| /// startIndex parameter. | |
| /// </summary> | |
| /// <param name="fragmentBytes"></param> | |
| /// <param name="startIndex"></param> | |
| /// <returns> | |
| /// True if the E-flag is set in the encoding. Otherwise false. | |
| /// </returns> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If fragmentBytes is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of | |
| /// a binary encoded FragmentedRemoteObject. | |
| /// </exception> | |
| internal static bool GetIsEndFragment(byte[] fragmentBytes, int startIndex) | |
| { | |
| Dbg.Assert(fragmentBytes != null, "fragment cannot be null"); | |
| Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode if it is an end fragment."); | |
| if ((fragmentBytes[startIndex + _flagsOffset] & EFlag) != 0) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// Extract the BlobLength value from the byte array, starting at the index indicated by | |
| /// startIndex parameter. | |
| /// </summary> | |
| /// <param name="fragmentBytes"></param> | |
| /// <param name="startIndex"></param> | |
| /// <returns> | |
| /// The BlobLength value. | |
| /// </returns> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If fragmentBytes is null. | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If startIndex is negative or fragmentBytes is not large enough to hold the entire header of | |
| /// a binary encoded FragmentedRemoteObject. | |
| /// </exception> | |
| internal static int GetBlobLength(byte[] fragmentBytes, int startIndex) | |
| { | |
| Dbg.Assert(fragmentBytes != null, "fragment cannot be null"); | |
| Dbg.Assert(fragmentBytes.Length >= HeaderLength, "not enough data to decode blob length."); | |
| int blobLength = 0; | |
| int idx = startIndex + _blobLengthOffset; | |
| blobLength += (((int)fragmentBytes[idx++]) << (3 * 8)) & 0x7F000000; | |
| blobLength += (((int)fragmentBytes[idx++]) << (2 * 8)) & 0xFF0000; | |
| blobLength += (((int)fragmentBytes[idx++]) << 8) & 0xFF00; | |
| blobLength += ((int)fragmentBytes[idx++]) & 0xFF; | |
| return blobLength; | |
| } | |
| } | |
| /// <summary> | |
| /// A stream used to store serialized data. This stream holds serialized data in the | |
| /// form of fragments. Every "fragment size" data will hold a blob identifying the fragment. | |
| /// The blob has "ObjectId","FragmentId","Properties like Start,End","BlobLength" | |
| /// </summary> | |
| internal class SerializedDataStream : Stream, IDisposable | |
| { | |
| [] | |
| private static readonly PSTraceSource s_trace = PSTraceSource.GetTracer("SerializedDataStream", "SerializedDataStream"); | |
| private static long s_objectIdSequenceNumber = 0; | |
| private bool _isEntered; | |
| private readonly FragmentedRemoteObject _currentFragment; | |
| private long _fragmentId; | |
| private readonly int _fragmentSize; | |
| private readonly object _syncObject; | |
| private bool _isDisposed; | |
| private readonly bool _notifyOnWriteFragmentImmediately; | |
| // MemoryStream does not dynamically resize as data is read. This will waste | |
| // lot of memory as data sent on the network will still be there in memory. | |
| // To avoid this a queue of memory streams (each stream is of fragmentsize) | |
| // is created..so after data is sent the MemoryStream is disposed there by | |
| // clearing resources. | |
| private readonly Queue<MemoryStream> _queuedStreams; | |
| private MemoryStream _writeStream; | |
| private MemoryStream _readStream; | |
| private int _writeOffset; | |
| private int _readOffSet; | |
| private long _length; | |
| /// <summary> | |
| /// Callback that is called once a fragmented data is available. | |
| /// </summary> | |
| /// <param name="data"> | |
| /// Data that resulted in this callback. | |
| /// </param> | |
| /// <param name="isEndFragment"> | |
| /// true if data represents EndFragment of an object. | |
| /// </param> | |
| internal delegate void OnDataAvailableCallback(byte[] data, bool isEndFragment); | |
| private OnDataAvailableCallback _onDataAvailableCallback; | |
| /// <summary> | |
| /// Creates a stream to hold serialized data. | |
| /// </summary> | |
| /// <param name="fragmentSize"> | |
| /// fragmentSize to be used while creating fragment boundaries. | |
| /// </param> | |
| internal SerializedDataStream(int fragmentSize) | |
| { | |
| s_trace.WriteLine("Creating SerializedDataStream with fragmentsize : {0}", fragmentSize); | |
| Dbg.Assert(fragmentSize > 0, "fragmentsize should be greater than 0."); | |
| _syncObject = new object(); | |
| _currentFragment = new FragmentedRemoteObject(); | |
| _queuedStreams = new Queue<MemoryStream>(); | |
| _fragmentSize = fragmentSize; | |
| } | |
| /// <summary> | |
| /// Use this constructor carefully. This will not write data into internal | |
| /// streams. Instead this will make the SerializedDataStream call the | |
| /// callback whenever a fragmented data is available. It is upto the caller | |
| /// to figure out what to do with the data. | |
| /// </summary> | |
| /// <param name="fragmentSize"> | |
| /// fragmentSize to be used while creating fragment boundaries. | |
| /// </param> | |
| /// <param name="callbackToNotify"> | |
| /// If this is not null, then callback will get notified whenever fragmented | |
| /// data is available. Read() will return null in this case always. | |
| /// </param> | |
| internal SerializedDataStream(int fragmentSize, | |
| OnDataAvailableCallback callbackToNotify) : this(fragmentSize) | |
| { | |
| if (callbackToNotify != null) | |
| { | |
| _notifyOnWriteFragmentImmediately = true; | |
| _onDataAvailableCallback = callbackToNotify; | |
| } | |
| } | |
| /// <summary> | |
| /// Start using the stream exclusively (to write data). The stream can be entered only once. | |
| /// If you want to Enter again, first Exit and then Enter. | |
| /// This method is not thread-safe. | |
| /// </summary> | |
| internal void Enter() | |
| { | |
| Dbg.Assert(!_isEntered, "Stream is already entered. You cannot enter into stream again."); | |
| _isEntered = true; | |
| _fragmentId = 0; | |
| // Initialize the current fragment | |
| _currentFragment.ObjectId = GetObjectId(); | |
| _currentFragment.FragmentId = _fragmentId; | |
| _currentFragment.IsStartFragment = true; | |
| _currentFragment.BlobLength = 0; | |
| _currentFragment.Blob = new byte[_fragmentSize]; | |
| } | |
| /// <summary> | |
| /// Notify that the stream is not used to write anymore. | |
| /// This method is not thread-safe. | |
| /// </summary> | |
| internal void Exit() | |
| { | |
| _isEntered = false; | |
| // write left over data | |
| if (_currentFragment.BlobLength > 0) | |
| { | |
| // this is endfragment...as we are in Exit | |
| _currentFragment.IsEndFragment = true; | |
| WriteCurrentFragmentAndReset(); | |
| } | |
| } | |
| /// <summary> | |
| /// Writes a block of bytes to the current stream using data read from buffer. | |
| /// The base MemoryStream is written to only if "FragmentSize" is reached. | |
| /// </summary> | |
| /// <param name="buffer"> | |
| /// The buffer to read data from. | |
| /// </param> | |
| /// <param name="offset"> | |
| /// The byte offset in buffer at which to begin writing from. | |
| /// </param> | |
| /// <param name="count"> | |
| /// The maximum number of bytes to write. | |
| /// </param> | |
| public override void Write(byte[] buffer, int offset, int count) | |
| { | |
| Dbg.Assert(_isEntered, "Stream should be Entered before writing into."); | |
| int offsetToReadFrom = offset; | |
| int amountLeft = count; | |
| while (amountLeft > 0) | |
| { | |
| int dataLeftInTheFragment = _fragmentSize - FragmentedRemoteObject.HeaderLength - _currentFragment.BlobLength; | |
| if (dataLeftInTheFragment > 0) | |
| { | |
| int amountToWriteIntoFragment = (amountLeft > dataLeftInTheFragment) ? dataLeftInTheFragment : amountLeft; | |
| amountLeft -= amountToWriteIntoFragment; | |
| // Write data into fragment | |
| Array.Copy(buffer, offsetToReadFrom, _currentFragment.Blob, _currentFragment.BlobLength, amountToWriteIntoFragment); | |
| _currentFragment.BlobLength += amountToWriteIntoFragment; | |
| offsetToReadFrom += amountToWriteIntoFragment; | |
| // write only if amountLeft is more than 0. I dont write if amountLeft is 0 as we are not | |
| // sure if the fragment is EndFragment..we will know this only in Exit. | |
| if (amountLeft > 0) | |
| { | |
| WriteCurrentFragmentAndReset(); | |
| } | |
| } | |
| else | |
| { | |
| WriteCurrentFragmentAndReset(); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Writes a byte to the current stream. | |
| /// </summary> | |
| /// <param name="value"></param> | |
| public override void WriteByte(byte value) | |
| { | |
| Dbg.Assert(_isEntered, "Stream should be Entered before writing into."); | |
| byte[] buffer = new byte[1]; | |
| buffer[0] = value; | |
| Write(buffer, 0, 1); | |
| } | |
| /// <summary> | |
| /// Returns a byte[] which holds data of fragment size (or) serialized data of | |
| /// one object, which ever is greater. If data is not currently available, then | |
| /// the callback is registered and called whenever the data is available. | |
| /// </summary> | |
| /// <param name="callback"> | |
| /// callback to call once the data becomes available. | |
| /// </param> | |
| /// <returns> | |
| /// a byte[] holding data read from the stream | |
| /// </returns> | |
| internal byte[] ReadOrRegisterCallback(OnDataAvailableCallback callback) | |
| { | |
| lock (_syncObject) | |
| { | |
| if (_length <= 0) | |
| { | |
| _onDataAvailableCallback = callback; | |
| return null; | |
| } | |
| int bytesToRead = _length > _fragmentSize ? _fragmentSize : (int)_length; | |
| byte[] result = new byte[bytesToRead]; | |
| Read(result, 0, bytesToRead); | |
| return result; | |
| } | |
| } | |
| /// <summary> | |
| /// Read the currently accumulated data in queued memory streams. | |
| /// </summary> | |
| /// <returns></returns> | |
| internal byte[] Read() | |
| { | |
| lock (_syncObject) | |
| { | |
| if (_isDisposed) | |
| { | |
| return null; | |
| } | |
| int bytesToRead = _length > _fragmentSize ? _fragmentSize : (int)_length; | |
| if (bytesToRead > 0) | |
| { | |
| byte[] result = new byte[bytesToRead]; | |
| Read(result, 0, bytesToRead); | |
| return result; | |
| } | |
| else | |
| { | |
| return null; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// </summary> | |
| /// <param name="buffer"></param> | |
| /// <param name="offset"></param> | |
| /// <param name="count"></param> | |
| /// <returns></returns> | |
| public override int Read(byte[] buffer, int offset, int count) | |
| { | |
| int offSetToWriteTo = offset; | |
| int dataWritten = 0; | |
| Collection<MemoryStream> memoryStreamsToDispose = new Collection<MemoryStream>(); | |
| MemoryStream prevReadStream = null; | |
| lock (_syncObject) | |
| { | |
| // technically this should throw an exception..but remoting callstack | |
| // is optimized ie., we are not locking in every layer (in powershell) | |
| // to save on performance..as a result there may be cases where | |
| // upper layer is trying to add stuff and stream is disposed while | |
| // adding stuff. | |
| if (_isDisposed) | |
| { | |
| return 0; | |
| } | |
| while (dataWritten < count) | |
| { | |
| if (_readStream == null) | |
| { | |
| if (_queuedStreams.Count > 0) | |
| { | |
| _readStream = _queuedStreams.Dequeue(); | |
| if ((!_readStream.CanRead) || (prevReadStream == _readStream)) | |
| { | |
| // if the stream is disposed CanRead returns false | |
| // this will happen if a Write enqueues the stream | |
| // and a Read reads the data without dequeuing | |
| _readStream = null; | |
| continue; | |
| } | |
| } | |
| else | |
| { | |
| _readStream = _writeStream; | |
| } | |
| Dbg.Assert(_readStream.Length > 0, "Not enough data to read."); | |
| _readOffSet = 0; | |
| } | |
| _readStream.Position = _readOffSet; | |
| int result = _readStream.Read(buffer, offSetToWriteTo, count - dataWritten); | |
| s_trace.WriteLine("Read {0} data from readstream: {1}", result, _readStream.GetHashCode()); | |
| dataWritten += result; | |
| offSetToWriteTo += result; | |
| _readOffSet += result; | |
| _length -= result; | |
| // dispose only if we dont read from the current write stream. | |
| if ((_readStream.Capacity == _readOffSet) && (_readStream != _writeStream)) | |
| { | |
| s_trace.WriteLine("Adding readstream {0} to dispose collection.", _readStream.GetHashCode()); | |
| memoryStreamsToDispose.Add(_readStream); | |
| prevReadStream = _readStream; | |
| _readStream = null; | |
| } | |
| } | |
| } | |
| // Dispose the memory streams outside of the lock | |
| foreach (MemoryStream streamToDispose in memoryStreamsToDispose) | |
| { | |
| s_trace.WriteLine("Disposing stream: {0}", streamToDispose.GetHashCode()); | |
| streamToDispose.Dispose(); | |
| } | |
| return dataWritten; | |
| } | |
| private void WriteCurrentFragmentAndReset() | |
| { | |
| // log trace of the fragment | |
| PSEtwLog.LogAnalyticVerbose( | |
| PSEventId.SentRemotingFragment, PSOpcode.Send, PSTask.None, | |
| PSKeyword.Transport | PSKeyword.UseAlwaysAnalytic, | |
| (Int64)(_currentFragment.ObjectId), | |
| (Int64)(_currentFragment.FragmentId), | |
| _currentFragment.IsStartFragment ? 1 : 0, | |
| _currentFragment.IsEndFragment ? 1 : 0, | |
| (UInt32)(_currentFragment.BlobLength), | |
| new PSETWBinaryBlob(_currentFragment.Blob, 0, _currentFragment.BlobLength)); | |
| // finally write into memory stream | |
| byte[] data = _currentFragment.GetBytes(); | |
| int amountLeft = data.Length; | |
| int offSetToReadFrom = 0; | |
| // user asked us to notify immediately..so no need | |
| // to write into memory stream..instead give the | |
| // data directly to user and let him figure out what to do. | |
| // This will save write + read + dispose!! | |
| if (!_notifyOnWriteFragmentImmediately) | |
| { | |
| lock (_syncObject) | |
| { | |
| // technically this should throw an exception..but remoting callstack | |
| // is optimized ie., we are not locking in every layer (in powershell) | |
| // to save on performance..as a result there may be cases where | |
| // upper layer is trying to add stuff and stream is disposed while | |
| // adding stuff. | |
| if (_isDisposed) | |
| { | |
| return; | |
| } | |
| if (_writeStream == null) | |
| { | |
| _writeStream = new MemoryStream(_fragmentSize); | |
| s_trace.WriteLine("Created write stream: {0}", _writeStream.GetHashCode()); | |
| _writeOffset = 0; | |
| } | |
| while (amountLeft > 0) | |
| { | |
| int dataLeftInWriteStream = _writeStream.Capacity - _writeOffset; | |
| if (dataLeftInWriteStream == 0) | |
| { | |
| // enqueue the current write stream and create a new one. | |
| EnqueueWriteStream(); | |
| dataLeftInWriteStream = _writeStream.Capacity - _writeOffset; | |
| } | |
| int amountToWriteIntoStream = (amountLeft > dataLeftInWriteStream) ? dataLeftInWriteStream : amountLeft; | |
| amountLeft -= amountToWriteIntoStream; | |
| // write data | |
| _writeStream.Position = _writeOffset; | |
| _writeStream.Write(data, offSetToReadFrom, amountToWriteIntoStream); | |
| offSetToReadFrom += amountToWriteIntoStream; | |
| _writeOffset += amountToWriteIntoStream; | |
| _length += amountToWriteIntoStream; | |
| } | |
| } | |
| } | |
| // call the callback since we have data available | |
| _onDataAvailableCallback?.Invoke(data, _currentFragment.IsEndFragment); | |
| // prepare a new fragment | |
| _currentFragment.FragmentId = ++_fragmentId; | |
| _currentFragment.IsStartFragment = false; | |
| _currentFragment.IsEndFragment = false; | |
| _currentFragment.BlobLength = 0; | |
| _currentFragment.Blob = new byte[_fragmentSize]; | |
| } | |
| private void EnqueueWriteStream() | |
| { | |
| s_trace.WriteLine("Queuing write stream: {0} Length: {1} Capacity: {2}", | |
| _writeStream.GetHashCode(), _writeStream.Length, _writeStream.Capacity); | |
| _queuedStreams.Enqueue(_writeStream); | |
| _writeStream = new MemoryStream(_fragmentSize); | |
| _writeOffset = 0; | |
| s_trace.WriteLine("Created write stream: {0}", _writeStream.GetHashCode()); | |
| } | |
| /// <summary> | |
| /// This method provides a thread safe way to get an object id. | |
| /// </summary> | |
| /// <returns> | |
| /// An object Id in integer. | |
| /// </returns> | |
| private static long GetObjectId() | |
| { | |
| return System.Threading.Interlocked.Increment(ref s_objectIdSequenceNumber); | |
| } | |
| protected override void Dispose(bool disposing) | |
| { | |
| if (disposing) | |
| { | |
| lock (_syncObject) | |
| { | |
| foreach (MemoryStream streamToDispose in _queuedStreams) | |
| { | |
| // make sure we dispose only once. | |
| if (streamToDispose.CanRead) | |
| { | |
| streamToDispose.Dispose(); | |
| } | |
| } | |
| if ((_readStream != null) && (_readStream.CanRead)) | |
| { | |
| _readStream.Dispose(); | |
| } | |
| if ((_writeStream != null) && (_writeStream.CanRead)) | |
| { | |
| _writeStream.Dispose(); | |
| } | |
| _isDisposed = true; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// </summary> | |
| public override bool CanRead { get { return true; } } | |
| /// <summary> | |
| /// </summary> | |
| public override bool CanSeek { get { return false; } } | |
| /// <summary> | |
| /// </summary> | |
| public override bool CanWrite { get { return true; } } | |
| /// <summary> | |
| /// Gets the length of the stream in bytes. | |
| /// </summary> | |
| public override long Length { get { return _length; } } | |
| /// <summary> | |
| /// </summary> | |
| public override long Position | |
| { | |
| get { throw new NotSupportedException(); } | |
| set { throw new NotSupportedException(); } | |
| } | |
| /// <summary> | |
| /// This is a No-Op intentionally as there is nothing | |
| /// to flush. | |
| /// </summary> | |
| public override void Flush() | |
| { | |
| } | |
| /// <summary> | |
| /// </summary> | |
| /// <param name="offset"></param> | |
| /// <param name="origin"></param> | |
| /// <returns></returns> | |
| public override long Seek(long offset, SeekOrigin origin) | |
| { | |
| throw new NotSupportedException(); | |
| } | |
| /// <summary> | |
| /// </summary> | |
| /// <param name="value"></param> | |
| public override void SetLength(long value) | |
| { | |
| throw new NotSupportedException(); | |
| } | |
| private bool _disposed = false; | |
| public new void Dispose() | |
| { | |
| if (!_disposed) | |
| { | |
| GC.SuppressFinalize(this); | |
| _disposed = true; | |
| } | |
| base.Dispose(); | |
| } | |
| } | |
| /// <summary> | |
| /// This class performs the fragmentation as well as defragmentation operations of large objects to be sent | |
| /// to the other side. A large remoting PSObject will be broken into fragments. Each fragment has a ObjectId | |
| /// and a FragmentId. The last fragment also has an end of fragment marker. These fragments can be reassembled | |
| /// on the receiving end by sequencing the fragment ids. | |
| /// </summary> | |
| internal class Fragmentor | |
| { | |
| private static readonly UTF8Encoding s_utf8Encoding = new UTF8Encoding(); | |
| // This const defines the default depth to be used for serializing objects for remoting. | |
| private const int SerializationDepthForRemoting = 1; | |
| private int _fragmentSize; | |
| private readonly SerializationContext _serializationContext; | |
| /// <summary> | |
| /// Constructor which initializes fragmentor with FragmentSize. | |
| /// </summary> | |
| /// <param name="fragmentSize"> | |
| /// size of each fragment | |
| /// </param> | |
| /// <param name="cryptoHelper"></param> | |
| internal Fragmentor(int fragmentSize, PSRemotingCryptoHelper cryptoHelper) | |
| { | |
| Dbg.Assert(fragmentSize > 0, "fragment size cannot be less than 0."); | |
| _fragmentSize = fragmentSize; | |
| _serializationContext = new SerializationContext( | |
| SerializationDepthForRemoting, | |
| SerializationOptions.RemotingOptions, | |
| cryptoHelper); | |
| DeserializationContext = new DeserializationContext( | |
| DeserializationOptions.RemotingOptions, | |
| cryptoHelper); | |
| } | |
| /// <summary> | |
| /// The method performs the fragmentation operation. | |
| /// All fragments of the same object have the same ObjectId. | |
| /// All fragments of the same object have the same ObjectId. | |
| /// Each fragment has its own Fragment Id. Fragment Id always starts from zero (0), | |
| /// and increments sequentially with an increment of 1. | |
| /// The last fragment is indicated by an End of Fragment marker. | |
| /// </summary> | |
| /// <param name="obj"> | |
| /// The object to be fragmented. Caller should make sure this is not null. | |
| /// </param> | |
| /// <param name="dataToBeSent"> | |
| /// Caller specified dataToStore to which the fragments are added | |
| /// one-by-one | |
| /// </param> | |
| internal void Fragment<T>(RemoteDataObject<T> obj, SerializedDataStream dataToBeSent) | |
| { | |
| Dbg.Assert(obj != null, "Cannot fragment a null object"); | |
| Dbg.Assert(dataToBeSent != null, "SendDataCollection cannot be null"); | |
| dataToBeSent.Enter(); | |
| try | |
| { | |
| obj.Serialize(dataToBeSent, this); | |
| } | |
| finally | |
| { | |
| dataToBeSent.Exit(); | |
| } | |
| } | |
| /// <summary> | |
| /// The deserialization context used by this fragmentor. DeserializationContext | |
| /// controls the amount of memory a deserializer can use and other things. | |
| /// </summary> | |
| internal DeserializationContext DeserializationContext { get; } | |
| /// <summary> | |
| /// The size limit of the fragmented object. | |
| /// </summary> | |
| internal int FragmentSize | |
| { | |
| get | |
| { | |
| return _fragmentSize; | |
| } | |
| set | |
| { | |
| Dbg.Assert(value > 0, "FragmentSize cannot be less than 0."); | |
| _fragmentSize = value; | |
| } | |
| } | |
| /// <summary> | |
| /// TypeTable used for Serialization/Deserialization. | |
| /// </summary> | |
| internal TypeTable TypeTable { get; set; } | |
| /// <summary> | |
| /// Serialize an PSObject into a byte array. | |
| /// </summary> | |
| internal void SerializeToBytes(object obj, Stream streamToWriteTo) | |
| { | |
| Dbg.Assert(obj != null, "Cannot serialize a null object"); | |
| Dbg.Assert(streamToWriteTo != null, "Stream to write to cannot be null"); | |
| XmlWriterSettings xmlSettings = new XmlWriterSettings(); | |
| xmlSettings.CheckCharacters = false; | |
| xmlSettings.Indent = false; | |
| // we dont want the underlying stream to be closed as we expect | |
| // the stream to be usable after this call. | |
| xmlSettings.CloseOutput = false; | |
| xmlSettings.Encoding = UTF8Encoding.UTF8; | |
| xmlSettings.NewLineHandling = NewLineHandling.None; | |
| xmlSettings.OmitXmlDeclaration = true; | |
| xmlSettings.ConformanceLevel = ConformanceLevel.Fragment; | |
| using (XmlWriter xmlWriter = XmlWriter.Create(streamToWriteTo, xmlSettings)) | |
| { | |
| Serializer serializer = new Serializer(xmlWriter, _serializationContext); | |
| serializer.TypeTable = TypeTable; | |
| serializer.Serialize(obj); | |
| serializer.Done(); | |
| xmlWriter.Flush(); | |
| } | |
| return; | |
| } | |
| /// <summary> | |
| /// Converts the bytes back to PSObject. | |
| /// </summary> | |
| /// <param name="serializedDataStream"> | |
| /// The bytes to be deserialized. | |
| /// </param> | |
| /// <returns> | |
| /// The deserialized object. | |
| /// </returns> | |
| /// <exception cref="PSRemotingDataStructureException"> | |
| /// If the deserialized object is null. | |
| /// </exception> | |
| internal PSObject DeserializeToPSObject(Stream serializedDataStream) | |
| { | |
| Dbg.Assert(serializedDataStream != null, "Cannot Deserialize null data"); | |
| Dbg.Assert(serializedDataStream.Length != 0, "Cannot Deserialize empty data"); | |
| object result = null; | |
| using (XmlReader xmlReader = XmlReader.Create(serializedDataStream, InternalDeserializer.XmlReaderSettingsForCliXml)) | |
| { | |
| Deserializer deserializer = new Deserializer(xmlReader, DeserializationContext); | |
| deserializer.TypeTable = TypeTable; | |
| result = deserializer.Deserialize(); | |
| deserializer.Done(); | |
| } | |
| if (result == null) | |
| { | |
| // cannot be null. | |
| throw new PSRemotingDataStructureException(RemotingErrorIdStrings.DeserializedObjectIsNull); | |
| } | |
| return PSObject.AsPSObject(result); | |
| } | |
| } | |
| } | |